"However, the reaction of the merchants and tailors isn't so well done. They already reacting upset if the main character has only lost a bra or panties—regardless of whether it's visible or if she's just going commando. This makes repairing or replacing armor after battles or random events unnecessarily difficult."
yeah, I noticed that, it's fixed now. Shouldn't be that extreme.
"Firstly: the frequency. In the city, they're not such tragic events,. So it can be annoying to get 4 times in a row invited to the pool or something, but they have not to many bad effekt for the progress. "
I also adjusted the cooldowns, it was getting annoying and I will keep balancing their occurrency, they should trigger at most once a game-hour...
"But in the countryside, they make progress difficult. Sometimes nothing happens for six blocks. But then, within five blocks, she gets ambushed three times in row by Bandites and once by goblins and so on. She can't possibly have enough healing potions and skills at the beginning to survive that."
I see, good point, will decrease those events.
"Combined with the fact that healing can't be leveled up, and there's no way to buy weapons after a defeat scene (because the Trader doesn't talk to a naked person yet), progress is frustrating. "
Healing can be levelled up... restoration does add skill points... hmm, gotta check that up.
Maybe I will tone down the traders refusing to trade to naked girls, only the more 'moral' ones were supposed to refuse... or add option to negotiate.
"Secondly: The locations where these events take place. It should be noted that various events only spawn in specific tiles. Finding the mysterious pool on a cobblestone street, or falling into a hole every third tile on the cobblestone street, doesn't make much sense to me."
Yeah, makes sense, maybe limit those to florest tiles, where it makes sense to have pools and unstable floor.
Well, thanks for the feedback, gonna act on those.