The new features looking interesting.
It's a good idea that the NPS now react more to their clothing jams; that increases the ENF effect.
However, the reaction of the merchants and tailors isn't so well done. They already reacting upset if the main character has only lost a bra or panties—regardless of whether it's visible or if she's just going commando. This makes repairing or replacing armor after battles or random events unnecessarily difficult.
And that brings me to the random events.
You had some really good ideas there. Whether in the city, at the inn, or in the open world—it makes things more interesting. But they definitely need some balancing.
Firstly: the frequency. In the city, they're not such tragic events,. So it can be annoying to get 4 times in a row invited to the pool or something, but they have not to many bad effekt for the progress.
But in the countryside, they make progress difficult. Sometimes nothing happens for six blocks. But then, within five blocks, she gets ambushed three times in row by Bandites and once by goblins and so on. She can't possibly have enough healing potions and skills at the beginning to survive that.
Combined with the fact that healing can't be leveled up, and there's no way to buy weapons after a defeat scene (because the Trader doesn't talk to a naked person yet), progress is frustrating.
Secondly: The locations where these events take place. It should be noted that various events only spawn in specific tiles. Finding the mysterious pool on a cobblestone street, or falling into a hole every third tile on the cobblestone street, doesn't make much sense to me.
But the Events, who are in a right position (Whispers in the wood, for example,) they are really nice.
Thera are a few mew bugs right now, but this is a new update, so i am sure they would be reportet soon.