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hi, thanks for the feedback!

As I said, I intend to add a few options for the 'defeat': one where the player controls the enemy, an auto-skip and an auto mode, it's one thing that I wil have to iterate for sure, but first I have to animate basic sex. 

Maybe one scenario where the player avoids the enemy actions, angering him and making him bind the player? It's doable.

Post-defeat is open, I have to think about some scenarios and how to best integrate with the rest of the game but nothing is out of the table.  

I intend to add some minigames for normal play, like bar maid, maybe working as a barmaid, nude, for a few days? Or being unable to leave a location until some criteria is met? 

Well, again, thanks, I will be working on these ideas as it's way within my vision for the game.

Yeah, I was thinking of a way to have the player trying to resist the enemy, rather than the player controlling the enemy. That's the only option I didn't see in your list that I'd really, really like. Of course, if it's not too much extra effort to add it.