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KrystallineKris

14
Posts
15
Following
A member registered Oct 16, 2018

Recent community posts

I like the look of the bindings and the chains in that picture. Just the start to being either made free use or sold off to a brothel, aye?

Yeah, I was thinking of a way to have the player trying to resist the enemy, rather than the player controlling the enemy. That's the only option I didn't see in your list that I'd really, really like. Of course, if it's not too much extra effort to add it.

I'm totally on board for adding bindings and ripping clothing. Some of my favourite stuff right there. :P

Also, 'enemy control' sounds good, too. Maybe a way to try and resist? I know you said it was 'too mechanical,' but trying to resist and either succeeding or failing depending on various factors (maybe a STR check or some kind of hidden 'tiredness' meter?) to simulate trying to stop the inevitable (or if you somehow manage to struggle enough, they decide it's not worth it and leave you alone, again depending on various factors?

And like you said about bindings and ripping clothing, could also add various 'defeat events' like being kidnapped and brought to jail / camp / etc and used for either X amount of days / times or until you manage to escape (with or without a minigame of struggling and / or getting out of the place without getting caught). And maybe with being sold off if captured by bandits and going on too long without escaping?

Dunno, just various ideas throwing out there. Take 'em or leave 'em, obviously. xD

Maybe I'm missing something, but there doesn't seem to be much lewd in the game yet, and the little I can access (which is just battle fucking) says WIP.

I will come back to this game when more lewd is in the game.

One thing I've wondered is throwing Kira to the Incubus and Succubus, but because of her lack of experience, ends of getting dominated by them in a rather rough way. :P

Maybe could unlock something about Kira enjoying rough play in the future, so you can add scenes like that with a happier tone (at least once the scenes are done) or something? Just throwing ideas out now, considering the 'upgraded' version of rough play is one of my own big kinks. xD

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I need more of Kira being dominated by the other two. Maybe both at the same time, as a reward for Sakura being a good girl and Kira being a bad one. xD I just like my PC getting dominated. And Kira is cute, which helps. :P

I've looked at this game a couple times over its development, and I quite like the cute dynamic between the Succubus and the MC (I usually play female).

One question I have is; is there planning for making the Succubus into a dominant and doing stuff to you? As in, you train them to dominate you, instead of you always being the one in the power position.

If you lose to a boss, does that mean that it's only for a scene before you get a game-over, or do you stay as a female and can keep playing as one?

Is there also a way to not become a dickgirl, perchance?

I'd like to play the full game, but kind of wish I could buy it here... cause I'd be getting some really weird stares from my friends if they saw me owning this game.

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Just a question: In the future, will Karen explain the Research points you need to hit to rank up? By Day 50, I was able to get ~8000 points, and then I ran out of funding. I was getting about 13 points per hour.

Just data if you haven't got it yourself yet, so you can hopefully make it not too difficult to get max hearts and level up at the same time. I was really confused why my RL wasn't ranking up at 5000+ but it makes sense since you don't have anyone to add yet.

Also, I love the sheer dominance Male Flare shows the Female MC, but the Female Flare was surprisingly fun, if a lot 'gentler' xD I like the idea of using 'strange insertions' like that, so I had fun with it, even if she was being gentle with it. :P

I can understand that you want to hit the boss only in the face, but like the OP said, hitting the boss in the face is annoying because it's just a time waster. Even flapping around the orbs and fetuses, I only got hit like twice, so it's not difficult to just flap there and wait, it just wastes time. If there was some way to manipulate where the boss shot, even if what the shots were themselves were random, it would be better and even allow players to try and optimize speedruns of the game. Well, kinda.


I was more annoyed that hitting the ceiling in the main flapping part hurt you; it's rather difficult to control yourself when you have to go from a bare minimum hole to the maximum height hole, and I don't think I've ever managed to successfully pull that off once without hitting the ceiling. I attempted this three times. The first attempt died while flapping because I intentionally went below 9 lives for the so-called "Bad Ending" right away. The second attempt I got to the boss but also died because I was trying to keep my lives low for the bad ending, but I couldn't figure out what to do besides kick back the orbs so the fight just dragged on too long. The third one was the successful run where I noticed the face changing states. Maybe if you made the boss flash a bit, it'd be more noticeable that the orb to the face actually did something?

If you are working on this some more, I'd love to do the storyline of admitting you like it. Or wanting to take matters into your own hands when you're alerted (and hopefully fail). Also, your Patreon link doesn't go somewhere I can support you, but to your Patreon Profile page.

If you're still going with this, I'd love to see more, especially of the WIP sections. I like the idea that you can play almost any kind of character and develop their relationships based on what you act towards them. If you release an update, I'll definitely consider supporting you on Patreon.