I'm totally on board for adding bindings and ripping clothing. Some of my favourite stuff right there. :P
Also, 'enemy control' sounds good, too. Maybe a way to try and resist? I know you said it was 'too mechanical,' but trying to resist and either succeeding or failing depending on various factors (maybe a STR check or some kind of hidden 'tiredness' meter?) to simulate trying to stop the inevitable (or if you somehow manage to struggle enough, they decide it's not worth it and leave you alone, again depending on various factors?
And like you said about bindings and ripping clothing, could also add various 'defeat events' like being kidnapped and brought to jail / camp / etc and used for either X amount of days / times or until you manage to escape (with or without a minigame of struggling and / or getting out of the place without getting caught). And maybe with being sold off if captured by bandits and going on too long without escaping?
Dunno, just various ideas throwing out there. Take 'em or leave 'em, obviously. xD
Viewing post in Sex at last! Sorta... WIP but somewhat functional comments
hi, thanks for the feedback!
As I said, I intend to add a few options for the 'defeat': one where the player controls the enemy, an auto-skip and an auto mode, it's one thing that I wil have to iterate for sure, but first I have to animate basic sex.
Maybe one scenario where the player avoids the enemy actions, angering him and making him bind the player? It's doable.
Post-defeat is open, I have to think about some scenarios and how to best integrate with the rest of the game but nothing is out of the table.
I intend to add some minigames for normal play, like bar maid, maybe working as a barmaid, nude, for a few days? Or being unable to leave a location until some criteria is met?
Well, again, thanks, I will be working on these ideas as it's way within my vision for the game.