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YamiGeist_PB

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A member registered Mar 07, 2019 · View creator page →

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Interesting take on the chess concept and horse movement + timer. I've found it quite fun!

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Thanks! I really enjoyed creating the story art and lore.

Thanks!!

Thanks!

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I've fixed this already for the next version. I just can't upload it right now because of the voting period... Thanks for the feedback!

Thanks! I'm happy that you liked it! I'm trying to play more of the jam games too, I just need to go faster, because my current pace of ~4 or 5 games per day won't let me finish all of it.

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Very good! Beaten all of the levels here. The Reindeer was harder than the last one though. 

It was the most engaging game I've played until now from the jam, it's quite solid.

I'd only put the time score after you complete a level on top of a gray/black rectangle so it would be more noticeable, since I only saw my time score on the last level. 

Also I didn't pay much attention to this detail, but I do believe the music stopped looping at some point, I'm not 100% sure though.

I'd recommend adding a "X" input to the right mouse button so we mark where there shouldn't be squares. It would help a lot.

Overall awesome game! Picross is always nice to have.

I know this bug, this is already fixed in the next version that I'll be uploading after the rating period.

Thanks! Yeah, I tried not to add anxiety inducing mechanics/features like timers or such so it stayed in the "cozy" theme.

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Beaten. With more polish you can achieve a nice puzzle/challenge game. The mechanic where you jump on the head of the other snowmen is quite simple but works nicely.

I'd recommend setting the music to loop correctly later and maybe adding new backgrounds or more shades to the sprites, because the colors were very bright.


The gameplay based on the goggle reflection is creative but the collision hitbox didn't feel alright for me somehow.

Getting to higher speeds was satisfying.

The spin effect on camera is nice.

The slides were a bit long. I got to the middle of the second stage and fell... I couldn't continue or restart the level (black screen).

I think it would've been nice to focus on making only 1 slide with more SFX, VFX and maybe more colors. The chicken thing being the same color as the rocks is kinda confusing at the beginning but I got used to it.

The story sequences were nice.

The bear was named Kibo as in "Kibou" from Japanese right? That means "hope" and it's a nice detail!

Glad you like it! I actually made it in GBC style, using the GBC color palette, as it would be if it was a GBC game basically.

I'm curious if it's possible to save the Deer...

The click fast minigame gets impossible without turbo mouse button after ~15 passed difficulties and the precision one turns out to be pure luck after ~10 passed difficulties.

But overall it is a nice game idea, and would be nice to see more animations/events of the Deer after each passed difficulty instead of just a String feedback. Maybe having it start a family, have more Deers, find a friend, etc and these could also alter the gameplay. 

Or maybe the Deer wasn't even real to begin with...


Pretty straightforward game, it's quite simple and I had some fun playing it! It gives you the instructions in game, which is also nice. Doesn't feel incomplete for the jam, but would benefit with more enemy variety if further developed. Maybe different snowball powerups or upgrades would be nice possible additions also.

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Glad you like it! Yeah, I did avoid including anxiety inducing gamedesign choices to keep it cozy for the jam instead. I may continue developing it after the jam ends though. Thanks for the feedback!

Thanks!

Thanks!!

Did you update with the latest unity security patch? Is it safe to use?

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I got to the bubble end part (it looked like it was the ending) in about an hour and a half, but I fell all the way to the water floor... 2 times... then I quit. The jumps felt very satisfying after learning and succeeding on the platforming. Overall nice game, even though these usually aren't my style. But seriously, keep the odd level design like that, not being able to know where to go, and discovering the path is one of the best parts. I only recommend adding controller support if possible.

Hey! Btw, I've actually just changed the camera of the 64 one into a better, more modern camera, and added/changed more things like the music, models, and sections of the level design to make it more friendly/enjoyable too.

It definitely can be done in 30 minutes, but it depends on if you are good at it or not... It gets a bit tough towards the ending. I can't recall how long it takes on normal pace on a first playthrough. It's been sometime since someone shared their gameplay of this game with me.

This is the game page of the new game for now. It's only a demo. It has 2 characters: Edge (1 stage and 1 boss) and PAiN (1 prototype stage). I suggest checking this one's demo and the new one also. 

The release date is uncertain unfortunately... it depends on my motivation and will to finish these. And I'm also working on some other projects while at this, so with enough patience and effort, I'd say sometime in 2026 is the most reasonable date for it. 

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Hi! The game has 4 Worlds, each world has 2 levels and a boss basically. I'm actually "remaking/reimagining" this game with better controls and camera and stages though. I suggest trying "Cyber Storm Edge Ultimate" demo and compare it with this game's demo to see if you still feel like getting this one or waiting for the other one to be finished.

But yeah, this one is a complete project, if you like this game's demo you'll probably like the full game.


I can't remember the time exactly, but it has around 60 collectables and also speedrun medals to get if you're a completionist.

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Thanks, glad you liked it! Maybe I could actually randomize the pitch to make it a bit more varied later.

Thanks! I'm focusing right now on my 3D platformer, once I finish it I'll come back to this project!

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Nope, this game is made for Windows and Linux, it's a PC game. I've tried to make it look like it would fit that era.

thanks!

Thanks for playing and for the feedback! I'm glad you liked it! I'll try to improve the 3D transition speed a bit more later, after the votes. 

Thanks for playing and for the feedback! Yeah, I overworked on it a lot on the first half of the jam and got pretty tired as the days went by... I completed these sections and released it.  I do plan of continuing development later.  And I thought I had fixed the ceiling bug but yeah, it is still there, I may simply remove the roof later also, it will probably solve it.

Thanks! Glad you liked it! After the jam votes results I'll try to improve it and really finish it for real :D

Thanks for playing and for the feedback! Glad you liked it! Oh I really thought I had fixed that ceiling bug... xD

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Thanks for playing and for the feedback! The main problem with doing that is that may be disorienting, but I can try it later. I didn't even think it was too slow, speeding it up a bit can make it more tolerable for sure. Maybe adding an option menu where you can change the transition speed will solve it better and nicely too.

Glad you liked it! Thanks for playing!

Thanks for playing! I'm happy that you've enjoyed it! 

Great game! I really liked the idea. The matchups were kinda hard for me to remember though since they aren't that logical sometimes, but the game experience was quite fun. My best try was at Silver Cups final, where I lost.