As there's no server or what so ever I felt like sharing progress over here :D
2 days of jam, NO AI at all. Also, everything is from scratch from the jam's day one.
Yeah I work like a machine. It's like this for now...
![[video-to-gif output image]](https://s8.ezgif.com/tmp/ezgif-87a9551c1230e578.gif)
Boring. You pass through 3 sections the scenery is the same. The jump stops once you release the button which is completely odd. And there's no acceleration for the main character so even a small hit on the WASD will make you walk too much.
Graphics were ok.
Audio was repetitive.
Gave up on first puzzle. Not worth at all.
Not fun at all. Sorry.
Thanks for playing! Glad you like it!
We actually thought it was unnecessary to consider CPU power of the NES as the game was made with Godot and making it limited would hinder our gamedesign idea. We trying our best for resolution/pixel perfect and graphics/colors though.
Yeah, the yellow aura is definitely OP.
Thanks for playing! And thanks for the feedback!!
We've designed it to feel like NES in graphics and resolution, not CPU hardware power at all, which we didn't think it was necessary.
The auras are like that on purpose too. The game was designed with the intention to make the player get 'wrong' auras on purpose to force a different strategy. xD
Graphics were good and NES-feel was also good!
The audio could be a lot better. And the gameplay felt it needed a bit of polishment. Specifically on the screen transitions as they felt slower than expected.
The tutorial part was nice! But I felt unmotivated by the lack of a banger soundtrack/proper chiptunes unfortunately.
- GAME FEEL: Starts slow, but gets faster once you get the upgrades, playing with the gun with high attack ratio is satisfying! The small time stop effect/feel when killing an enemy is also nice. 🟢
- FUN & CHALLENGES: Offers a good challenge, I couldn't finish it if there's a proper ending, but I defeated the first mage boss. For a jam game it is great. 🟢
- STORY/IDEA: It's great that it has a story! And it's even better because you mixed it with the gamedesign + theme. ⭐
- MUSIC/SFX: The title/menu theme is ok. But feels a bit lacking on the music side. The SFX were good/ok. ⚪
- GRAPHICS / ART STYLE: Enemy colors are distinctive, once you see its color you know what is coming and its pattern, which is nice. Art style is consistent. ⭐
(there were a few things to fix maybe: there were some invincible enemies out there, I don't know if they were intended or not.)
(when you get an upgrade you move the character while choosing the upgrade and you can take damage this automatic movement happens)
It isn't fun, bad presentation, couldn't even learn how to play properly and got a Game over / Try again scene.
Best part are the graphics and they aren't good either.
I've played a second time and got to the music game.
Gamedesign-wise it doesn't make sense. You gotta use MOUSE for getting the bullets, then you switch to ARROWS for the music minigame? I would rather discard one of those and focus on only one :D
I liked the premise, the title and the base game loop. There could've been a bit more polishment on some details, like when the mobs that follow you get all around you and the player's hurt box bugs and you can't even move. I liked the powerups, the explosive shot upon error is good and the walking revolver was nice too.
Very good! Beaten all of the levels here. The Reindeer was harder than the last one though.
It was the most engaging game I've played until now from the jam, it's quite solid.
I'd only put the time score after you complete a level on top of a gray/black rectangle so it would be more noticeable, since I only saw my time score on the last level.
Also I didn't pay much attention to this detail, but I do believe the music stopped looping at some point, I'm not 100% sure though.
I'd recommend adding a "X" input to the right mouse button so we mark where there shouldn't be squares. It would help a lot.
Overall awesome game! Picross is always nice to have.
Beaten. With more polish you can achieve a nice puzzle/challenge game. The mechanic where you jump on the head of the other snowmen is quite simple but works nicely.
I'd recommend setting the music to loop correctly later and maybe adding new backgrounds or more shades to the sprites, because the colors were very bright.

The slides were a bit long. I got to the middle of the second stage and fell... I couldn't continue or restart the level (black screen).
I think it would've been nice to focus on making only 1 slide with more SFX, VFX and maybe more colors. The chicken thing being the same color as the rocks is kinda confusing at the beginning but I got used to it.
The story sequences were nice.
The bear was named Kibo as in "Kibou" from Japanese right? That means "hope" and it's a nice detail!