I was surprised how much I liked this one lol, it has a good tone and style and the bouncing is really fun and satisfying. The way the frog spins and flails through the air never gets old. I also really liked the little message from the tv at the beginning. I think this is a solid foundation that I could easily see becoming a fun standalone project. I also really liked the axis swapping mechanic and I am glad to see another 3D entry, there haven't been a ton of those so us 3D boys gotta stick together. Also the lore was pretty interesting and funny given the contrast to the silly bouncy frog. I think if you really pushed the platforming and puzzling of this setup further it could end up very interesting! All that said, I did also have the ceiling stuck issue, and I also absolutely think the axis swap needs to be significantly faster, as well as not locking player movement for nearly as long. That should be a really snappy interaction and it ends up feeling like a chore at this speed with as much as you use it. I also wish the gravity swapping mechanic got used a bit more. Great work though, more people should play this one!
Play game
Saposo Supimpa - The Groovy Froggo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #32 | 3.004 | 3.800 |
Sensory | #40 | 2.846 | 3.600 |
Execution | #42 | 2.688 | 3.400 |
Overall | #44 | 2.767 | 3.500 |
Metroidvania | #51 | 2.530 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot 4
Team/Developer
Thiago Avidos
External assets
Edited SphericalEnvironmentMap Shader by Jaume Sanchez MIT license, and edited 64bits style Shader by Menacing Mecha MIT license
Comments
This was a fun one.
A quirky tone, and a weird mix of mechanics that all work well together.
The jumping and bouncing feels very fun. Took a while to get used to the way movement carries through mid-air if you don't slow down or change direction.
The axis shifting was a nice gimmick, though the stall time before you could start moving again was a bit long, and it was a little tricky to tell the depth on those moving platform puzzles.
The Boss was very fun, but I got stuck in the ceiling on my first attempt. You'll see in the recording when I post it.
Honestly, I was a little sad when it ended after the gravity rooms. I was getting really into it.
Thanks for playing and for the feedback! Yeah, I overworked on it a lot on the first half of the jam and got pretty tired as the days went by... I completed these sections and released it. I do plan of continuing development later. And I thought I had fixed the ceiling bug but yeah, it is still there, I may simply remove the roof later also, it will probably solve it.
Here's the playthrough: MM21 Saposo Supimpa - The Groovy Froggo
Hey, that puzzle system was awesome! This game's got some real potential. The viewpoint was unique and worked really well. Plus, the character animation gave me a good laugh! Excellent work!
Hah this is absolutely my kind of game, so bizarre and unique! It reminded me a lot of old PSX games, both in playstyle and the weirdness. And there's a crazy story in there too! I made it to the boss, but unfortunately I got stuck in the ceiling after bouncing off his head too many times :P Would love to play more of this though!
Lovely game I loved it and will keep an eye on it.
Make the transition of the camera much faster , it's very slow for a game where the main mechanic is to do that.
Thanks for playing and for the feedback! The main problem with doing that is that may be disorienting, but I can try it later. I didn't even think it was too slow, speeding it up a bit can make it more tolerable for sure. Maybe adding an option menu where you can change the transition speed will solve it better and nicely too.
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