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A jam submission

Saposo Supimpa - The Groovy FroggoView game page

Explore a groovy world as a frog!
Submitted by Thiago Avidos — 1 hour, 55 minutes before the deadline
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Saposo Supimpa - The Groovy Froggo's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#323.0043.800
Sensory#402.8463.600
Execution#422.6883.400
Overall#442.7673.500
Metroidvania#512.5303.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot 4

Team/Developer
Thiago Avidos

External assets
Edited SphericalEnvironmentMap Shader by Jaume Sanchez MIT license, and edited 64bits style Shader by Menacing Mecha MIT license

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Comments

Submitted(+1)

I was surprised how much I liked this one lol, it has a good tone and style and the bouncing is really fun and satisfying. The way the frog spins and flails through the air never gets old. I also really liked the little message from the tv at the beginning. I think this is a solid foundation that I could easily see becoming a fun standalone project. I also really liked the axis swapping mechanic and I am glad to see another 3D entry, there haven't been a ton of those so us 3D boys gotta stick together. Also the lore was pretty interesting and funny given the contrast to the silly bouncy frog. I think if you really pushed the platforming and puzzling of this setup further it could end up very interesting! All that said, I did also have the ceiling stuck issue, and I also absolutely think the axis swap needs to be significantly faster, as well as not locking player movement for nearly as long. That should be a really snappy interaction and it ends up feeling like a chore at this speed with as much as you use it. I also wish the gravity swapping mechanic got used a bit more. Great work though, more people should play this one!

Developer

Thanks for playing and for the feedback! I'm glad you liked it! I'll try to improve the 3D transition speed a bit more later, after the votes. 

Submitted (1 edit) (+1)

This was a fun one.
A quirky tone, and a weird mix of mechanics that all work well together.

The jumping and bouncing feels very fun.  Took a while to get used to the way movement carries through mid-air if you don't slow down or change direction.

The axis shifting was a nice gimmick, though the stall time before you could start moving again was a bit long, and it was a little tricky to tell the depth on those moving platform puzzles.

The Boss was very fun, but I got stuck in the ceiling on my first attempt.  You'll see in the recording when I post it.

Honestly, I was a little sad when it ended after the gravity rooms.  I was getting really into it.

Developer(+1)

Thanks for playing and for the feedback! Yeah, I overworked on it a lot on the first half of the jam and got pretty tired as the days went by... I completed these sections and released it.  I do plan of continuing development later.  And I thought I had fixed the ceiling bug but yeah, it is still there, I may simply remove the roof later also, it will probably solve it.

Submitted (2 edits) (+1)

Here's the playthrough: MM21 Saposo Supimpa - The Groovy Froggo

Submitted(+1)

Hey, that puzzle system was awesome! This game's got some real potential. The viewpoint was unique and worked really well. Plus, the character animation gave me a good laugh! Excellent work!

Developer

Thanks! Glad you liked it! After the jam votes results I'll try to improve it and really finish it for real :D

Submitted(+1)

Hah this is absolutely my kind of game, so bizarre and unique! It reminded me a lot of old PSX games, both in playstyle and the weirdness. And there's a crazy story in there too! I made it to the boss, but unfortunately I got stuck in the ceiling after bouncing off his head too many times :P Would love to play more of this though!

Developer

Thanks for playing and for the feedback! Glad you liked it! Oh I really thought I had fixed that ceiling bug... xD

Submitted(+1)

Lovely game I loved it and will keep an eye on it.

Make the transition of the camera much faster , it's very slow for a game where the main mechanic is to do that.

Developer (1 edit) (+1)

Thanks for playing and for the feedback! The main problem with doing that is that may be disorienting, but I can try it later. I didn't even think it was too slow, speeding it up a bit can make it more tolerable for sure. Maybe adding an option menu where you can change the transition speed will solve it better and nicely too.