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Thezzelvar

25
Posts
48
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A member registered Jan 26, 2024

Recent community posts

This is actually incredible. I love the variety of body types represented in the game and how the characters' personalities match their goals. The MC being the biggest is a nice and fresh twist on the usually very femdom-heavy genre, although it would have been fun if Abbey could actually match the player, leading to a more equal relationship.

The day-to-day gameplay is fairly fast-paced and never feels too grindy. The resource management is also not at all difficult, but I would count that as a positive for a game like this. The videos for the final stage either don't seem to work at all or maybe just take a very long time to load in, but that is a pretty minor complaint

If I could add anything to the game, I'd tend towards a character less occupied with definition and more pure size and strength, kind of like a dirty bulk/offseason type. I would also love some visual representations of what is happening during the dates, but I understand if that may be too much effort.

Overall, I think this is a great game that offered way more content than I initially expected.

This is an incredible first build and I am very interested in any further content. 3D animated FMG games are quite rare, so this is a real treat. The only active creator I can think of is Myon-San and this game reminds me a lot of all the things I like about their games.

The models are well done and our protagonist in particular looks well proportioned. Not every character is exactly up my alley, but hey, that's what the sandbox system is for. The story hook is straightforward, but it just works. It also helps that Jane, though quite horny, is a nice person. The gameplay elements are pretty simple, but they do what they need to.

I'd love to see a couple more story events to show how much bigger Jane has gotten and to simply get to know the characters more. If I may offer one point of critique though, I personally don't really like the visions of future growth stages, as they kinda feel like a spoiler. At least to me, being suprised by the transformations is half the fun, so seeing the final stages in the menu is kinda anticlimactic. All in all though, this is an amazing first release and I couldn't be more excited for future updates.

So far, this is pretty promising. The story hook is unique and I'd love to see where it goes. I particularly like how Vera as a character is motivated both by scientific insight and personal desire.


I'm interested wether this game is going to have branching paths or not, based on the couple of choices we already have. It's also going to be quite nice to have all the backgrounds and character sprites added that are missing as of now. If I'm allowed to make a suggestion, I'd really appreciate a larger font size for easier reading.

All in all though, this is a really nice proof of concept for a game that will be very enjoyable once you're able to work on it a little more.  Please keep at it!

So glad to hear that you're better now. You're absolutely doing the right thing by taking it slow. You'll work on it when it seems right to you, please don't think that we expect a certain schedule from you. I also really needed to hear that last thing about stress. My MA thesis is kicking my butt right now and I can't wait to take a step back. I wish you a good recovery and hope to hear from you soon.

This is probably your best game yet and that's saying something. 

  • Calista as a villain protagonist that we bring back from rock bottom is brilliant, I've never seen something quite like this
  • While the game is linear, I have no problem with that, as it helps to keep a straight narrative.
  • Grinding is present, but very much tolerable because there are enough events interspersed to keep things interesting 
  • The fact that energy and money management become trivial is a cool ludonarrative decision, as it represents how much easier Calista's life becomes after a while.
  • The character designs are well done and represent a wide range of body types
  • I appreciate the work put into the character bios, even though the actual texts could be a tad shorter

All in all, this is a fantastic linear game with an intriguing story and damn good character designs. In terms of what I'd like to see in the future, I would appreciate it if Calista had more direct involvement now that she's grown. Also I'd love to see some genuine emotion (perhaps romance) between Calista and her roommate, as the entry for her suggested some unspoken feelings and a genuine desire to make things right between them.

First of all, welcome back! It probably took a lot of courage to write this post, so I just want to say that I don't think anyone has a right to be mad at you. You provided a free game that you made for fun and when the process was getting too straining, you took a break for your own mental health. That was the correct decision and you should not feel guilty over it.

As for what I'd like too see, I'm somewhat split between options 1 and 2, while 3 also seems appealing in its own right. At the end of the day, I'm a firm believer in the idea that the creator's joy and enthusiasm are the most important ingredients for good entertainment, so I'd just say that you should do whatever option seems the most fun for you. Your own fulfillment as a creative should be the priority, I'm just happy to look at whatever you come up with!

Anytime, it's my pleasure. In terms of future wishes, I can only think of expanding on what's already there. Although there certainly are some characters that need content more than others. Amanda for example has close to no content despite being there from the very beginning, so she's at the top of my list. I also think that the biology teacher could get some more love in the future. Although what would really improve my experience would be more illustrations for the longer scenes in the game, especially some of the older ones.

So, TL;DR: I'm hoping for more Amanda and Biology teacher, as well as a 'remastering' of older scenes.

Just a small collection of things I've noticed:

Kris' Apartment is a little bugged, as staying over for too long, changing rooms or sleeping over will show her later size, kinda spoiling the story a bit.

The title screen is also a bit of a spoiler, as it shows Mia and Ava post-growth.

Mia having a size level 6 is great, but I do hope that it will have content in the next patch.

The sleep deprivation bug is mostly fixed, but some events still cause the debuff, most notably Kris' visit over the weekend and the prison scene after choosing the dom option with Rachel.

The player describes Emily's breasts as "these are so big", when her design is now clearly meant for a more bottom-heavy composition with comparatively small breasts. Emily also claims that she is bigger than Amanda post-growth, which is simply not true.

Lastly, and this is simply a matter of opinion, but the 'Hood'-scenes sound like Michael Scott talking ebonics. Don't get me wrong, it's kinda funny but also very cringy.

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Alright, time to give my review for patch 0.2, since this time I actually made the effort to take notes while playing. Before I say anything, let me preface this by saying that this was an excellent update and I thoroughly enjoyed the new content.

The multiple player sprites are a great idea, as they provide the player with some customization. I especially enjoyed the 'Looksmaxxer', as that one felt like a 'futa mode lite', which I always kinda wanted.

The game now acknowledging the player's size more often feels very immersive and allows for further customization of the experience, although some of the older scenes need some remastering to bring them to the same standard (Training with Mia or the first encounter with Kris for example).

Although I preferred the slightly more cartoonish look of the previous patch, the new sprites still look good and follow a pretty cohesive style. The two negative exceptions for me were Sarah, who now looks more like Ava's mother than Mia's and Jessica, who looks a bit older than she is supposed to be.

I also love that a lot of scenes received some animation, making them feel more alive and providing some visual stimuli while reading. This works especially for the Mia workout scenes, as they can often feel quite lengthy.

Speaking of, Mia's workouts and working out in general feel a lot better now. You really found a sweetspot for the amount of grind one needs to put in. Between the effectiveness for coffee and being able to spar with Mia, getting to max size has been very comfortable.

The addition of Kris is a very welcome one, especially because her story is so sweet and wholesome, delivering a stark contrast to the otherwise rough world. I would love some more scenes with her in the future, perhaps with her apartment as a new hub of sorts.

The crafting system, I feel, is not where it's supposed to be. Most often, it simply doesn't feel worth the effort, as similar items can simply be bought and gathering items (sticks in particular) is just too inconsistent. The huntress' story is sweet, but I could not finish her storyline due to a bug.

I like that Armwrestling is now more visually appealing and that the system is restored to how it was before (no more mashing). Combat is very doable on easy and does not distract too much from the overall flow of the game.


All in all, I thank you for the amazing release, you continue to be a true pillar of the genre. One can really feel your passion for the game, but I believe it's your clear communication and transparency that truly set you apart. Please keep up the fantastic work, I wish you nothing but the best!

(Also there will be some nitpicks and bug reports in the replies)

Hey man, that is perfectly fine. This stuff is a hobby for you, so there's really no obligations or expectations. If you post something I'm happy, if not that's also fine. If variety in your work helps you to be motivated, then that's what you should do.

No worries, I discovered the new version on my own and the scenes work as intended now. The update has been amazing so far, but I'll post a more in-depth review when I'm finished with the new content.

Quick question, sorry to bother you again, but in previous versions Mia would have cutscenes when she achieved new growth levels. Are these cut in 0.2 intentionally or is this a bug?

Thank you so much! Absolutely insane response time

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There seems to be a bug related to sleeping. Apparently, the time you spend sleeping counts as time spent awake for the purposes of sleep deprivation. So when you try to go to sleep because you only have an hour of energy left, it will count the remaining 7 hours as sleep deprivation.

Pretty promising so far. The visuals look very nice and the premise of the story absolutely works. Seraphina is a good main character and so far I've enjoyed the two members of the supporting cast. I'm curious if there will be choices planned for future updates or if the story will remain linear. Either way, this is a wonderful proof of concept and a good spot to start from.

So, with the 0.3 Update, the game introduces a very cool alternate mode and tons of new images. I enjoyed these additions very much but for now the game keeps being kind of a novelty and not much more. Don't get me wrong, I appreciate what's already there and each update is usually a fun 20 minutes of discovering new stuff. But to go beyond this and become a proper game, this would require some interactions with and reactions from other NPCs. Our boss at work presents a prime opportunity for this. 

I appreciate the dev's constant work and the transparency of the development process. I believe the game is on the right track and is just a tad lacking in content right now

Hey man, no worries, your wellbeing comes first! Watching the game evolve has been pretty fun so far and I'll continue to keep an eye out for any future updates, no matter how long it takes.

Okay, I'll try to summarize my thoughts about the update somewhat concisely. Now, to make this clear from the start: I love the update and am very pleased with both the progress so far and the transparency of the development process, so keep it up!

Now, on to the new stuff: The new sprites and transformation sequences for the player are a wonderful addition and make the process of growing oneself feel worthwile. However, I do wish that the MC's size would matter more in certain scenes. Even if I am several sizes larger than her, the Mia training scenes still describe me as weak and scrawny compared to her. Scenes like the pizza girl do mention the player's size, much to my enjoyment. As part of this, I also wanted to mention that I love the new explicit scene with Angela and hope to see more in that direction.

Mia's new sprites look great, although I will say that I was one of the freaks who also really enjoyed her previous design with the shark teeth. Same as with the player, I love the implementation of growth sequences for Mia, as it feels rewarding. In general, I also feel like the grind for growth is now at a sweetspot, but feels slightly better for the player. I don't know if Mia always being dom is intentional or a bug, but I would like for the multiple paths to return, perhaps even with a vanilla, 'equal' option.

As for the smaller stuff, earning money feels great now and is far more efficient than before, the new items also feel like they have finally found their purpose and most of the new NPC sprites look very good and fit the world very well. The new combat system is of course still a bit rudimentary, but it certainly works. Jane, as a new entry, seems cool and the storyline promising. I am particularly excited about Kris and the prospect of growing a futa that is also on friendly terms with the MC, perhaps there is some potential there for unresolved feelings or simply gaining a new wingwoman? Still, while these new characters are great, I hope they don't come at the expense of older characters. I do hope that Emily and especially Amanda get some more development in future updates.

All in all I am very pleased with this update. It was mostly a great deal of very effective polish, but the new elements that were introduced do not at all feel superfluous and do add to the game. Keep it up man, I believe in your skills as purveyor of girl beef!

Alright, just finished it, time for feedback. The new visual style is quite nice, although I will say that the new Dorothy has some angles that make her look cartoonish and strange. Otherwise I'd say it is an all-around improvement.

The general atmosphere and writing have become much lighter and less gloomy and intellectual, which is a good thing. The characters feel more like real people now. I ended up liking Jenny way more than I thought and Olivia, in complete contrast to the previous version, has become my favorite character.

The three stats for each character are a nice idea for letting the player customize the experience. I hope that a 'pure love' route without sub/dom attached will be possible resulting in a vanilla relationship between equal partners.

The new plot hook is very nice. Magic necklaces to empower women are thematically sound and offer many future possibilities. The one 'problem' (if you even want to call it that) that I have with the game so far, is that Dorothy's first growth spurt was quite drastic, which leaves me to wonder how much more room there is to go. If the stages to growth are very limited, that is also fine and it probably invites the possibility of spreading the growth to the extensive cast you've introduced. This would probably result in a gameplay loop that concerns itself primarily with the growth of new characters and focusing on the relationships and inner workings of established characters.

Overall, you have given us a great insight into the new direction the game is heading and I'm excited to see where this is going.

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First of all, thank you for the great game and for the transparent communication! Now I've noticed that there was a futa achievement among the trophies that was not yet implemented in 1.6.0. That placeholder is no longer there in 1.7.0. Does that mean you gave up on the possibility of MC becoming a futa?