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Uzuki

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A member registered Sep 21, 2017 · View creator page →

Creator of

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Awesome! Thanks for the reply!

Just wanted to know before hand if the secret effect will also use the percentage to determine if a state is applied? Say if I wanted a 50% chance for the user to get poison, there's now half a chance for the user to get poisoned when using the skill.

Fantastic plugin! Works great, but I was wondering if in the future would there be a way to temporarily turn off/on the plugin. I would actually like to use the bars for bosses, but then keep the regular rate stuff for random battles.

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Hello! Sorry to randomly post on one of your pages but I wanted to know if you handled commissions of editing or adding on to your plugins. I know the comments aren't a great place to discuss this so you can contact me on Twitter

:D

Both would be nice, but making it specific item IDs would be best for universal purposes.

Nice work, Hakuen! I def was looking for something like this for project.  Is there a way to  mark some items as not individual and they can stay in a stack and count as "one" item?

Thank you for playing it! Yeah I made this for a contest awhile back while under a lot of pressure so it's extremely rough in a lot of places. I'm hoping  to release a much better and fleshed out demo before the summer so look forward to that!

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SilverLynn Games is now recruiting team members for the completion of DEX: Strange Residence! 

Genre: Survival Horror 

RPG Engine: RPG Maker MV 

Estimated Time of Release: October 2020 

 ---

  ~~~Synopsis & Overview~~~

It's an average night for the paranormal detective, Jovon Williams; head to the Fincher Supernatural Museum and exorcize the spirits inside. But this job is different. The spirits are unusually powerful, dangerous demons are hiding in the shadows, and a serial killer roams the museum grounds. Deus Ex Machina: Strange Residence (DEX for short) is a B-movie styled turn-based survival horror RPG about overcoming the horrors of the Fincher Supernatural Museum by creating teams of survivors, solving puzzles, and battling demons. Inspired by games like Sweet Home, the Shin Megami Tensei series, and Resident Evil, DEX will have players using their cunning to escape the museum using tried and true methods of survival horror. Dex also brings its own twists to the formula:

 -Control Multiple Parties: Create multiple parties of characters to explore the mansion together, solving puzzles and removing obstacles that one group can't solve alone. 

 -Unique Party Members: Every party member will have their own unique specialty from intimidating enemies, to revealing secrets and items, and even accessing certain areas that others can't reach. How you explore the museum will be up to who you bring along with you. 

 -Perma-Death and Item Degradation: Directly fighting ghosts and demons isn't always the wisest or safest solution. Characters have HP that can be depleted through physical damage and a Mental Health Meter that can be depleted through scares and spiritual attacks. If the Anxiety Meter depletes, the character suffers a panic attack that will kill them. Weapons and armor will also deteriorate over time, rendering the player's supplies limited and expensive. 

 -Use Items To Navigate And Clear Obstacles: The ghosts and demons of the museum have taken full control and warped it to make it more difficult for the player to progress, creating obstacles like pitfalls, rooms of poison gas, and elaborate puzzles. Players will need to find the right tools to tackle the many situations that the player will find throughout the museum to help navigate the museum.

 -A History of Occultism, Spiritualism, and Cryptozoology: Since the game centers around a museum dedicated to the strange and supernatural, there will be a focus on a variety of horror themes ranging from classic possession stories to more under-explored scares like encounters with cryptids and obscure mythologies not as commonly explored in horror media. 

 --- 

  ~~~Open Positions~~~

The game was first created as a demo for the 2018 Indie Game Maker Contest. Out of the 323 games entered in the contest, DEX made it into the Judge's Top 10! Thanks to the judge's positive reception, I decided to continue work on the project. I want to flesh it out and give it the love it deserves. But this project is too big and complex to do alone. I already have several people helping me bring this game together, but I need more help. And that's where you come in! I'm looking for qualified members to round out our team and help create an amazing game! Here are the roles that we are looking for: 

 -Database and Combat Manager: We need someone that likes working with numbers and likes to stretch their imagination for creating unique combat experiences. This position requires creating enemy types, character skills, and balancing to create a tough but fair battle system. Knowledge of multiple cultural mythologies, folklore, and is not required but encouraged. 

 -Sprite Artist: We need some custom pieces for environmental pieces and puzzle assets in the art style of Vexed Enigma's POP! Horror assets. You can find examples here and here

 -Map and Level Designer: This position would be a huge boon for the team. You will help with creating maps and designing puzzle areas. Maps will be made with on map enemy encounters in mind. Extensive experience with either creating or playing survival horror games would be a huge help.

 Current Development Members: 

 -Producer, Director, Writer, Programming, Event Handler: Uzuki 

 -Editor and Writer: Joshua Flowers 

 Art and music will be handled separately from this thread because more likely than not I will be commissioning them. If you are interested or know anyone that would be interested in helping in these areas then you can PM me. 

 Needed Requirements: 

 -Must be at least 18-years-old. 

 -A Discord Account. 

 -You will need your own legal copy of RPG Maker MV. 

 -One or several examples of your prior work. For the database manager, a file of the database file will suffice and for mappers and artist screenshots and links will suffice. 

 -You will need to own your own copies of Vexed Enigma POP! Horror City tileset and both Character Bundles.

 --- ~~~Q & A Section~~~

-Is this game worth making? 

 Yes! Survival horror games have had an amazing resurgence the last couple of years with games like Soma, Layers of Fear, Five Nights at Freddy's, Resident Evil 7 and The Resident Evil 2 Remake. Survival horror is stronger than ever and DEX would fit nicely into the genre. 

  -What is your experience with creating games? 

 I have nearly 7 years of working with the RPG maker series of engines, with 4 years with MV. I will be honest and say that I don't have a lot of completed games under my belt, but I do have experience with leading teams whether they be for sports, team projects, or retail. I understand the importance of completing objectives and achieving goals. I am 100% positive that I can lead a team to get this game done. 

 Joshua Flowers is a talented writer with published short stories in The Literary Hatchet and Flash Fiction Magazine. Joshua has been creating at least one short story every other week for five years and has written dozens of horror stories. He has experience editing and will go over dialogue and descriptions with a focus on creating interesting characters and a surreal atmosphere. You can also find some more of his work through these links. The password to view them is "resetera": 

  The Black Hole in the Corner of my Room 

Frightful Beast 

A Quick Cop Story 

The Girl Wandering the Beach 

What’s at the End of the Line 

  -What makes your game unique and different? 

 We believe that the core part of DEX: Strange Residence is the ability to control two parties at once to solve problems and defeat the supernatural. Through a blend of turn-based RPG mechanics, survival horror resource management, rogue-lite permadeath, and weapon degradation, we believe DEX: Strange Residence will be a hybrid unique to the genre.

-Will I be getting paid?

Unfortunately, I can not afford to pay a team for their time, but I can offer a percentage in the game's sales once we finish and release it. This is more a passion project than a professional endeavor and while we hope for financial success, we're looking to make a fun survival horror game first and foremost. 

-Is all of this set in stone? 

 No! We are very open to changes in nearly every aspect of the game except for the idea of creating a turn-based survival horror game. We want you to bring in your own creative ideas and energy to the project to help it feel as personal to you as it does to us. 

  -Can I try the demo? You can find the demo page here. Everything in the demo is not final, including art assets, writing, music, and gameplay mechanics.  

---

~~~Screenshots~~~






All inquiries are welcome! If you feel like that you can fill out one or more of these roles please either respond in the comments below, send a PM to my inbox, or contact me through my email at silverlynngaming@gmail.com to discuss payment methods and openings.

What is the email that we send the request to? I would really like to see what the judges thought my project.

This the most beautiful/horrifying thing that I've ever witnessed and I am filled with hope, sadness, melancholy and hornt. Thank you

Hey Maki! Thanks for playing my game and I'm glad you got some entertainment from it. Sorry that you had to deal with my terrible writing and grammar issues, it's the price I paid for writing while tired and experimenting with a different way of writing.  Unfortunately I had rush due to time and I couldn't give it the polish that I would normally do. But I'm thankful that someone saw the potential of my little half baked project and whether or not I get the publishing deal I plan on finishing the game and I will be addressing and fixing all of the issues that are there and expanding on the ideas. Cheers!

Hello! And thanks for playing my game! Yeah there's a lot of issues that I'm well aware of and be sure that I'm going to iron them out. Part of the writing issues comes from me writing the dialogue at three in the morning and using a new method of writing from what I usually do. For the sanity meter thing I was inspired by DD to implant it but because of time constraints I didn't really get a chance to flesh it out like I wanted to. Same with the item obstacles and just the overall balancing of the battle system. There was going to be a whole section on the basement area that the first team would have had to go through to find the keycard, but it was just me working on this and unfortunately life decided to get hectic midway through development. Honestly I'm just as surprised as you are that my little fever pitch of an project was acknowledged as something with potential. Even if I don't win the final round I do plan on continue working on the game and I hope I can get your feedback on a more better balanced and finished product. 

I'm sorry you came across that! I thought it was a bug I fixed before release, but I guess that's what I get for panicking and rushing it. I guess once the contest is done I'll upload the correct version which will fix the bugs and typos.

Hey there! Just finished the game and I have to say I was highly impressed by it! I really like how everything gels together for battles and I'm engrossed in where the story is going. A highlight that I really enjoyed was how each attack would be less effective which incentives you to constantly use skills rather then spam attack or just the one good skill you find. And I really like what you did with the Blind state, that was a genius move on your part and really had me in a panic when it first happened. The battle system really shines with the first boss and all the mechanics come together. It took me three tries, all failures on my part, but I was finally able to take her down.

There wasn't much to flesh out the characters and story, but of course it's a demo so I won't hold that against you and there was enough to get an grasp on the characters and enough mystery to get you asking what happens next. I hope you keep working on it and we get to see more! I'd give this two thumbs up!

Hey there! Just finished the game and I have to say I was highly impressed by it! I really like how everything gels together for battles and I'm engrossed in where the story is going. A highlight that I really enjoyed was how each attack would be less effective which incentives you to constantly use skills rather then spam attack or just the one good skill you find. And I really like what you did with the Blind state, that was a genius move on your part and really had me in a panic when it first happened. The battle system really shines with the first boss and all the mechanics come together. It took me three tries, all failures on my part, but I was finally able to take her down.

There wasn't much to flesh out the characters and story, but of course it's a demo so I won't hold that against you and there was enough to get an grasp on the characters and enough mystery to get you asking what happens next. I hope you keep working on it and we get to see more! I'd give this two thumbs up!

Thank you so much! Honestly I'll be sure to fix those errors and the keyboard lettering I'm looking into now.