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Hello! And thanks for playing my game! Yeah there's a lot of issues that I'm well aware of and be sure that I'm going to iron them out. Part of the writing issues comes from me writing the dialogue at three in the morning and using a new method of writing from what I usually do. For the sanity meter thing I was inspired by DD to implant it but because of time constraints I didn't really get a chance to flesh it out like I wanted to. Same with the item obstacles and just the overall balancing of the battle system. There was going to be a whole section on the basement area that the first team would have had to go through to find the keycard, but it was just me working on this and unfortunately life decided to get hectic midway through development. Honestly I'm just as surprised as you are that my little fever pitch of an project was acknowledged as something with potential. Even if I don't win the final round I do plan on continue working on the game and I hope I can get your feedback on a more better balanced and finished product.