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thesoupbird

74
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3
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A member registered May 05, 2019 · View creator page →

Creator of

Recent community posts

Happy TDoV! This game means so much to me, and while I'm sad to see no more work on the game, I'm super excited to see what's next!Thank you so much for gay cowboy game <3

quite a bit more vague than i wpuld like as a creator, but i bet it will be great for variety as a player

Right now I'm thinking either p5js or godot

this is sick!

:D

(1 edit)

THANK YOU SO MUCH! 

Post jam update? Crazy!

I learned how to use pygbag to put my game on the web after 2 days of slamming my head into the wall!

There is now a (slow) web version!

You're game still turned out great! I definitely could have managed my time better as well.

Thank you so much!

the description is calling me out but other than that great game! also i really appreciate the pronoun options :]

Thanks! I used https://sfxr.me/ to generate the sound effects! I'm glad you liked my little guy.

Thanks! I think I played it too much while testing to judge difficulty very well...

I love being egg

Give them a treat for such talent

Very fun! Reminds me of bloxors or whatever its called and brought back some good memories

Glad you enjoyed!

Thanks! I had a lot of fun with the art

very fun and good concept

this is so impressive for a jam game!

cat :D

pretty game :0

This is really impressive! My only feedback is it can be hard to tell what is the right and left sides of your ship, so maybe color coordination could be helpful.

Very cool interpretation of theme!

I really like your art! Good luck on getting it done!

Isn't that the whole point of a game jam? Make something and play what other people made? Also great self confidence king

Hey! Its the last update! I won't have internet this weekend so I submitted my game today. I was going to export it to web, but I didn't have enough time to figure out pygbag. Yesterday I felt like using blender, so I made a 3d model for the tutorial. The low resolution really hides how bad my rig is. Here's the first part of my tutorial.

Anyway, thanks for sticking around and I'm excited to see everyone's games!


Update 3: 

I lost motivation for a couple days to work on other projects, but I still managed to add art! I used another image from Unsplash  and Libresprite to finish the art.

I also was messing around with settings yesterday and came up with my greatest creation yet - headache mode! It rocks around the ground and gave me (who is prone to headaches) a headache when I turned it up to high.  Here it is in its turned down glory (slight flash warning):

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My current plans are to add a tutorial and work on the itch page!

Yeah! You can export your game as an executable with pyinstaller, or use pygbag for it to run in browser. Both have tutorials on youtube. I'm also making my game in pygame!

THEY COME AT is this an arg or just an easter egg...

either way very excited to see where this goes!

I joined a bit late too, don't worry! I'm excited to see what you make!

UPDATE 2:

In the past couple of days I added a scene handler, menu, screenshake when you hit an obstacle, a couple sound effects and screenshake!

The menu caused a lot of problems because I wanted to be able access it from any scene. It alone probably caused 2-3 hours of debugging. In the end, my solution was store the previous scene in a variable, and to that when I exit the menu. My scene handler is a mess, but I got it to do the bare minimum after way too long working on it.


This guy [the restart screen] was also a pain, just because I kept getting distracted and forgetting what I needed to do.

I also rotated the gameplay surface to make it look like you're going down a mountain. Here's a scuffed gif of what everything looks like right now. The background is a lightly edited version of an image I found on unsplash, with a color overlay based on how close you are to the end of the round. My idea is that it shows different colors of light throughout the day, and each round is a day/night cycle (the more obvious representation of cycle is that the character will be on a bicycle).

As you can probably tell, I'm on summer break right now and don't have much to do, so if anyone has suggestions for features I'm all ears!

Maybe for the cycles theme you can  have upgrades cycle around you planet like satellites. Excited to see where this goes!

This looks great so far! I love the art, it has that great old sci fi feel :D

Good luck :D

Sounds interesting? Have you thought about other types of powerups?

That's a really good way to fit the theme! I'm excited to see where it goes!

That's a really cool idea! I'm a big pirate fan so it feels made for me!

Good luck! For pixel art tips I would say:

1. Use color palletes from lospec! They make your pixel art look more unified and consistent. https://lospec.com/palette-list 

2. Always use reference. Always. You can also use other people's art as a style reference if they are ok with that, as long as you don't steal/trace and claim it as your own.

3. The easiest way to make good pixel art is to use somebody else's good pixel art from open game art. Pixel art is really fun though, so I'd recommend at least trying it!

Hi! This is the devlog for my second ever pygame game (and finished game in general). The game is a biking game where you use a stardew fishing like mechanic to control speed, and jump obstacles like in google dinosaur. The goal is to get as far as possible in one day (1 minute). We have day/night cycle AND bicycles!

DAY 1 and 2: nothing ( great way to start a jam )

DAY 3: I came up with the idea, made the player and a scrolling background. I also added some ambient music once I got too tired to code

DAY 4: I finished the gameplay prototype! I added obstacles, stardew fishing bar (i need a better name),  text, and added some royalty free math rock I found! Go listen to nurture nurture. The game currently needs a lot of polish, and probably only makes sense to me, but thats a problem for future me, Here's what it looks like right now, and see you in a couple days!


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