Thanks for the feedback! Yeah, we sorta ran outta time to do more intensive playtesting and balancing :/
TheRealMightybjorn
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Nice concept with a cute art style! I super appreciate the inclusion of a proper menu screen with settings that fit the art style of the game, that's not something I see enough of in game jams lol. That said, the player movement was a little weird and unforgiving, almost like gravity was too strong? Not sure how to describe it. I also liked the hints at a story when the hole changed with each color layer :)
This is a really cool concept, and I enjoyed my time with it! That said, there were a couple things holding it back. I think the movement would feel more engaging if it were a bit more "slippery", where the player has more momentum and acceleration. A wider racetrack would also be nice. Overall, solid entry!
Solid idea! In my opinion the enemies shoot a bit too fast for it to be fair, especially since the player can't shoot while moving. Also a settings menu with audio controls would have been nice because the music is quite loud lol. I liked the narrative and bits of dialogue. Not bad for a first entry!
Super neat idea! I like the writing and art style. It was tricky at first to tell which objects could be broken and which couldn't, but I figured it out and didn't have issues like that for the rest of the game. For some reason the scaling buttons weren't working (like, nothing happened when I pressed them) for the first minute or so of play time, I'm not sure why that happened because they worked perfectly fine otherwise. Cool game!
Super awesome concept, and I love the art and music! The controls make sense, and there's a whole lot of content here. My main problem is that it's just too hard. There's not enough time to set up turrets and fighters before high-level mechs start coming in, so I never get access to all the features you implemented. I think having more time before the first wave and having the first few waves be lower level mechs would greatly improve the play experience. Nice work though! I would totally play a full release of this.
I like this a lot! I found it cool that you have to eat some flies to use stuff like trampolines, but you can't eat too many otherwise you can't get around tight areas. However, I did have some difficulty with the controls. Double-jumping felt inconsistent, and I think for this type of game good movement mechanics are really important.
Great concept, and I like the silly faces on the flowers! It's cool that you're able to change the instrument of the music (synth is my favorite), I haven't seen that done on any other submission. That said, I think audio sliders would have been helpful because I found the sound effects to be rather loud.









