Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TheNasky

76
Posts
7
Topics
11
Followers
1
Following
A member registered Oct 02, 2024 · View creator page →

Creator of

Recent community posts

Yes! we're still looking, you can reach me on discord: thenasky

Hola! si te dejo mi discord: thenasky

(1 edit)

Hi! we're looking for a level designer to add to our team. we're also interested in pixel artists too! we're a 4 person team with experience in many past jams

Buenas! estamos buscando un desarrollador de niveles para sumar a nuestro equipo, contamos con compositor, escritor, 2 programadores y un artista pixelart.

Thanks for playing! and thank you for the feedback, the curses did indeed turn out a bit unbalanced, i couldn't balance everything in time because 90% of my time was spent building the systems rather than creating content or balancing it. our goal for this game was to not just present something for the jam, but also to prepare a solid foundation that we could keep building upon in the future.  as it tends to happen with ambitious ideas (at least mine anyway), i ran out of time to build everything for the jam, so it turned out a lot less polished than i would have prefered.

The cyclops room that you died at is the previous to last, and it's actually the one that unlocks the mage. and yes, the mage is indeed playable in the jam version, it's just a bit hard to get there i guess.

Regarding diagonal attacks, it's something that i planned to add through different weapons and abilities, but unfortunately it didn't make it to the jam, but afaik monsters don't have any MELEE abilities that can attack diagonally, iirc it's only ranged attacks that can do that (but feel free to correct me if i'm wrong, i  completely rushed through their design, so i could have missed something from previous iterations)

In case you're interested, my future goals for the project are to prepare a much bigger version that has a lot more abilities, classes and enemies, featuring a progression system that feels closer to something like stoneshard (which i'm a big fan of)

ooooh, i totally forgot about that. yes the assets are 100% kenneys (minus some nigh unnoticeable modifications)

the "original pixel art" mentioned in the Gdd was referring to the previous art, because at the start of the jam we actually had a dedicated artist taking care of it, long story short, they couldn't finish in time, so we used kenney assets for the jam.

I totally forgot about the GDD because it was indeed written earlier, and when i went over it for a last check before publishing i was apparently too tired to notice the art part. 

by the time i submitted i had been on a 18+ hour sprint trying to get it done and fell asleep before i could even give the page a description lol.

What font is being used in the showcase images?

Hi, this pack is amazing do you think it could work well for 64x64 characters? do you accept comissions?

Great Art, do you accept commissions? i really like your assets and would like to comission many new ones to bridge some gaps.

Accepted

Hi! yes, i'm interested, please message me on discord at "thenasky"

I had fun :P

Of course!

Great game, played for an hour. here's my monstruosity. https://imgur.com/a/xHzhy9w 

what? how does something "look" like it was made with chatgpt?

(3 edits)

This is insane, great job.

is there any chance you could do a backwards version of the horizontal animations?

you got up, down and bottom left/bottom right, but no top left/top right.

what kind of certificate are you looking for? the game will be displayed on your profile and it will indicate that it was part of the jam

jam lasts from October 24th 2025 at 6:00 AM to October 27th 2025 at 7:00 AM, so i'm wondering if i have 3 hours or the entirety of the jam's duration to make my game

(2 edits)

i have a script that automatically recolors sprites to all the colors you want, so if you want clothes to be red and hair to be blue you can feed it all the sprites and it will do it. But really doing this with sprites is not the best idea, you should do it with a shader or by creating a new sprite sheet in memory when needed since that way you save space and remove the issue of having to deal with multiple files. i showcase this system in one of my projects, https://darkspire.vercel.app if you're interested i have a github repo that has a very basic version of it. If you're not a programmer you can use AI to customize the code to your liking https://github.com/TheNasky/Sprite-Chromator

do more minifolk, they're great

Rasicompany  coryzarechnov contact me on discord at "thenasky"

contact me on discord at "thenasky"

Hi, programmer and gamedesigner here looking for a 3d artist for the jam, i have a few ideas and gdds prepared for the jam and i'm pretty good at coding either in godot or unity, but i need someone who can take care of the 3d aspects.

Hi, i'm looking for a 3d artist for our project, are you still looking for a team?

Thanks a lot for the feedback, i'm glad you enjoyed the game. Btw the game HAS sounds for pickup and taking damage, but they're both bugged right now for some reason, they work fine on my editor, but they don't seem to work in the HTML version.

i like your idea of adding fog and some particles, i originally wanted to do that too, but i'm unfamiliar with shaders and particles on godot and i ran out of time.

Thanks for playing and for all the feedback!

Ahh lol. i think the issue is one of the rocks spawn points is too far right and collides with the map borders, i should remove that spawn, Thanks for playing an pointing that out!

Thanks for playing! i'm glad you like it

Thanks for playing, and I really appreciate the feedback! I completely agree with you, the game is quite basic, mainly because I ran out of time. This was my first-ever game in Godot, and I not only had to make the game but also learn the engine from scratch.

Some of my original ideas included multiple enemies with unique attacks and even a boss fight, but I ultimately had to scrap them due to time constraints. The few sounds you hear in the game were added just 20 minutes before the deadline, and some, like the hurt sound and consumable sound, are actually bugged and not playing at all.

One feature that is technically in the game but not enabled is character customization. Originally, I had a button that let you choose different characters and customize their colors, hair, skin, clothes, etc. Each character also had their own special attack and ability. However, since I didn’t have time to finish the UI, and scrapping the enemies meant I also had to remove their attacks and abilities i decided to scrape the customization entirely and the game ended up being even more basic than I had planned.

That said, considering this was just a small two-day project and my first attempt, I think it turned out pretty decent 😁

Thank you! I originally wanted to add different type of enemies with different attacks and projectiles but i realized i wasn't gonna be able to make it all in time so i decided to go for the big rock mechanic.