Yes! we're still looking, you can reach me on discord: thenasky
TheNasky
Creator of
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Thanks for playing! and thank you for the feedback, the curses did indeed turn out a bit unbalanced, i couldn't balance everything in time because 90% of my time was spent building the systems rather than creating content or balancing it. our goal for this game was to not just present something for the jam, but also to prepare a solid foundation that we could keep building upon in the future. as it tends to happen with ambitious ideas (at least mine anyway), i ran out of time to build everything for the jam, so it turned out a lot less polished than i would have prefered.
The cyclops room that you died at is the previous to last, and it's actually the one that unlocks the mage. and yes, the mage is indeed playable in the jam version, it's just a bit hard to get there i guess.
Regarding diagonal attacks, it's something that i planned to add through different weapons and abilities, but unfortunately it didn't make it to the jam, but afaik monsters don't have any MELEE abilities that can attack diagonally, iirc it's only ranged attacks that can do that (but feel free to correct me if i'm wrong, i completely rushed through their design, so i could have missed something from previous iterations)
In case you're interested, my future goals for the project are to prepare a much bigger version that has a lot more abilities, classes and enemies, featuring a progression system that feels closer to something like stoneshard (which i'm a big fan of)
ooooh, i totally forgot about that. yes the assets are 100% kenneys (minus some nigh unnoticeable modifications)
the "original pixel art" mentioned in the Gdd was referring to the previous art, because at the start of the jam we actually had a dedicated artist taking care of it, long story short, they couldn't finish in time, so we used kenney assets for the jam.
I totally forgot about the GDD because it was indeed written earlier, and when i went over it for a last check before publishing i was apparently too tired to notice the art part.
by the time i submitted i had been on a 18+ hour sprint trying to get it done and fell asleep before i could even give the page a description lol.
Great game, played for an hour. here's my monstruosity. https://imgur.com/a/xHzhy9w
i have a script that automatically recolors sprites to all the colors you want, so if you want clothes to be red and hair to be blue you can feed it all the sprites and it will do it. But really doing this with sprites is not the best idea, you should do it with a shader or by creating a new sprite sheet in memory when needed since that way you save space and remove the issue of having to deal with multiple files. i showcase this system in one of my projects, https://darkspire.vercel.app if you're interested i have a github repo that has a very basic version of it. If you're not a programmer you can use AI to customize the code to your liking https://github.com/TheNasky/Sprite-Chromator
Thanks a lot for the feedback, i'm glad you enjoyed the game. Btw the game HAS sounds for pickup and taking damage, but they're both bugged right now for some reason, they work fine on my editor, but they don't seem to work in the HTML version.
i like your idea of adding fog and some particles, i originally wanted to do that too, but i'm unfamiliar with shaders and particles on godot and i ran out of time.
Thanks for playing, and I really appreciate the feedback! I completely agree with you, the game is quite basic, mainly because I ran out of time. This was my first-ever game in Godot, and I not only had to make the game but also learn the engine from scratch.
Some of my original ideas included multiple enemies with unique attacks and even a boss fight, but I ultimately had to scrap them due to time constraints. The few sounds you hear in the game were added just 20 minutes before the deadline, and some, like the hurt sound and consumable sound, are actually bugged and not playing at all.
One feature that is technically in the game but not enabled is character customization. Originally, I had a button that let you choose different characters and customize their colors, hair, skin, clothes, etc. Each character also had their own special attack and ability. However, since I didn’t have time to finish the UI, and scrapping the enemies meant I also had to remove their attacks and abilities i decided to scrape the customization entirely and the game ended up being even more basic than I had planned.
That said, considering this was just a small two-day project and my first attempt, I think it turned out pretty decent 😁



