Thanks! It was sort of a design choice to limit as much context to the player as possible, and give them the opportunity to piece things together on their own, but it might have been too little. I'm glad you enjoyed it!
TheMrSnoop
Creator of
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Thanks! I really appreciate the feedback. In the final few hours before submission, I would go back and add some of the external detail to the space station, knowing not many would ever notice it. So I'm glad someone was able to notice, and really appreciate all the little things. The slow movement was definitely a purposeful design choice, and I am actually unsure if I will even change it. Also I believe you might've glitched through a window, which had no collision.
This is the first game jam I've ever done, so I am actually surprised, and really appreciate that you believe this game has had the best atmosphere you've seen. I'm very glad you enjoyed it!
Thanks! I really appreciate putting in the time to play the game and drop some feedback! Yeah I definitely took inspiration from Routine for the enemy and level design, thats a great game. Sleep deprived me didn't have time to properly apply the volume setting before the submission was due, so that among other things will be fixed today.
Were you able to beat the chase sequence and reach the end of the game, and/or did you think that the movement was too slow/unresponsive?
Thanks for playing! I'm very glad you enjoyed the environment of the game! Your feedback on the chase sequence is really valuable, because as you playtest more and more as the developer, you sort of become out of touch on the difficulty of the level. Because the player movement is entirely physics-driven (with zero natural drag), it's been a bit hard to balance the movement speed, but it will be fixed later today.

