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TheMrSnoop

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A member registered 35 days ago · View creator page →

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yoo fr? I appreciate it man! It lwk mostly consisted of many many sleepless nights, first focusing on coding and modeling all the structural "assets", so the airlocks, hatches, locked doors, etc. After like half a week, I started focusing on using these "assets/prefabs" to develop some sort of linear map and a very short story. Along the way was modeling, rigging, animating, then coding the enemy. The final days were spent polishing, bug fixing, and adding small details here and there. This is the first time I've done a game jam, so I'm really glad you enjoyed the game! 

Thanks for the feedback! I think you are referring to a known bug where in some orientations, friction would be applied. That is the result of needing to fight unreal's default physics values. I'm glad you liked the environment though! 

Thanks, I appreciate the feedback! You're probably mostly referring to the chase sequence. It was a design choice to make it easier to complete by spinning your character (and relying on existing momentum) rather than trying to move about it laterally . In hindsight, I probably should've made this more apparent, and because the movement is entirely physics-based, it can feel hard to control.   However,  I am glad you liked every other aspect of the game! 

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Oh yeah. That card is wedged in between the boxes next to the door, its sort of hard to see. That checkpoint bug is just how Unreal Engine saves data onto your computer. I know its dumb there is no "reset save option", but if you wanted to reset the save, you'd have to manually delete the save folder in your local files. 

That can be done through

  • Win + R
  • "%LOCALAPPDATA%"
  • Locating "SpinToWin" (assuming nobody else's game you've played name their project that)
  • Then deleting the "SaveGames" folder inside "SpinToWin/Saved"

Sorry for the super late reply then lol. No worries, I just received some feedback that the chase sequence was too difficult. However no worries if you don't return! 

Thanks for the feedback and for playing the game! I am very glad you enjoyed it! I definitely took some inspiration from Routine for the enemy design, I love that game. 

Thanks! It was sort of a design choice to limit as much context to the player as possible, and give them the opportunity to piece things together on their own, but it might have been too little. I'm glad you enjoyed it! 

Dang it, I thought that bug was fixed. I'm glad you enjoyed the game though! 

Thanks! I really appreciate the feedback. In the final few hours before submission, I would go back and add some of the external detail to the space station, knowing not many would ever notice it. So I'm glad someone was able to notice, and really appreciate all the little things. The slow movement was definitely a purposeful design choice, and I am actually unsure if I will even change it. Also I believe you might've glitched through a window, which had no collision. 

This is the first game jam I've ever done, so I am actually surprised, and really appreciate that you believe this game has had the best atmosphere you've seen. I'm very glad you enjoyed it!

Thanks! I really appreciate putting in the time to play the game and drop some feedback! Yeah I definitely took inspiration from Routine for the enemy and level design, thats a great game. Sleep deprived me didn't have time to properly apply the volume setting before the submission was due, so that among other things will be fixed today. 

Were you able to beat the chase sequence and reach the end of the game, and/or did you think that the movement was too slow/unresponsive? 

Thanks for playing! I'm very glad you enjoyed the environment of the game! Your feedback on the chase sequence is really valuable, because as you playtest more and more as the developer, you sort of become out of touch on the difficulty of the level.  Because the player movement is entirely physics-driven (with zero natural drag), it's been a bit hard to balance the movement speed, but it will be fixed later today. 

bars 🗣️🔥🔥

currently wrapping everything up by doing some last minute debugging and polishing. I appreciate it man, best of luck to you as well!

it is currently 4 in the morning. the crunch is real.