Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

yoo fr? I appreciate it man! It lwk mostly consisted of many many sleepless nights, first focusing on coding and modeling all the structural "assets", so the airlocks, hatches, locked doors, etc. After like half a week, I started focusing on using these "assets/prefabs" to develop some sort of linear map and a very short story. Along the way was modeling, rigging, animating, then coding the enemy. The final days were spent polishing, bug fixing, and adding small details here and there. This is the first time I've done a game jam, so I'm really glad you enjoyed the game!