Thanks for playing! I'm very glad you enjoyed the environment of the game! Your feedback on the chase sequence is really valuable, because as you playtest more and more as the developer, you sort of become out of touch on the difficulty of the level. Because the player movement is entirely physics-driven (with zero natural drag), it's been a bit hard to balance the movement speed, but it will be fixed later today.
Viewing post in Desolation jam comments
Oh yeah - it's a good rule of thumb whenever playing your own game that if it's super easy for you to do, it's probably a good challenge level for the average player. I might play it again once those changes are pushed and give it a try, because the vibes of this horror piece were awesome, especially the framing of that first introduction! I half expected to see something peeking at me down a corridor, or out a window, at times.