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The aesthetics here are awesome - navigating a station in zero gravity and having to spin around to get through spaces took a little to get used to. Sound design was menacing, and the harsh usage of red light for the enemy really tied it all together.

My only critique is I couldn't get past the chase sequence, as I kept being unable to get through obstacles without rotating upright, and moving upwards at a crawling pace meant I got caught before I even made it through.

Really cool game for seven days!

Thanks for playing! I'm very glad you enjoyed the environment of the game! Your feedback on the chase sequence is really valuable, because as you playtest more and more as the developer, you sort of become out of touch on the difficulty of the level.  Because the player movement is entirely physics-driven (with zero natural drag), it's been a bit hard to balance the movement speed, but it will be fixed later today. 

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Oh yeah - it's a good rule of thumb whenever playing your own game that if it's super easy for you to do, it's probably a good challenge level for the average player. I might play it again once those changes are pushed and give it a try, because the vibes of this horror piece were awesome, especially the framing of that first introduction! I half expected to see something peeking at me down a corridor, or out a window, at times.