Thanks! I really appreciate putting in the time to play the game and drop some feedback! Yeah I definitely took inspiration from Routine for the enemy and level design, thats a great game. Sleep deprived me didn't have time to properly apply the volume setting before the submission was due, so that among other things will be fixed today.
Were you able to beat the chase sequence and reach the end of the game, and/or did you think that the movement was too slow/unresponsive?