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TheLastVicaris

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A member registered Jul 05, 2020 · View creator page →

Creator of

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I really liked the game but I would have loved some visual feedback with the beat I should follow. A metronome or something like that... and a smithy dancing in the back would have been delightful. 

Good job!

This was really fun, and the idea is great. But I do think there is just a bit too much in there. Many games improve when adding a mechanic like a dash but this thing is great by itself and that mechanic is just distracting me from the main objective of adding my tetris pieces!

Great game overall, good job.

Yeah, as I said, I took most of my inspiration from Pyoro but I added the progress bars for those two mechanics, the flying, the ability to go faster, the fact that you shoot individual bullets and that kind of stuff. Anyways, more mechanics would be amazing too like invincibility, combo points multiplier, different type of bullets, falling items, and stuff like that but you know how this game jams are, you can only get so much done when you're such a newbie at making games as me.

Anyways, thank you for your feedback, really appreciated. I'll be checking and commenting on your submission too.

That was the whole point, to make it challenging but manageable, thank you for noticing. 34K is actually a great score. Perhaps I should add a little message telling you if your score was amazing or you simply sucked. Anyway, you were amazing, thank you for playing. :)

Man that's a great score, I managed to get 38K and I was sweating. 

Glad to hear you actually enjoyed the game! I'll be checking your submission and leaving a comment too.

I know, those are great and I those are royalty free resources that I just tweaked a little.

Oh, then I guess I'll need to make it clearer in the how to play section or something, it regenerates the  floor.

Thanks for the feedback.

Oh shoot, my bad, I'll give it another try. I guess you only need more polishing ᕙ( • ‿ • )ᕗ

I get the idea of using the cards but it's really annoying that you have to keep selecting the cards, I would lock the selected cards and allow the player to change whenever they want and to encourage the player to change cards I would make the enemies be affected differently to each card. So some enemies are damaged even more by some cards or make some enemies inmune to certain cards.

Anyway, really good idea, really challenging and creative. Good job.

The game idea could have been expanded into a much better game but I really enjoyed the attacking system.

I liked the game but felt it didn't respond well to the inputs, it takes to much time to attack consecutively and I feel like enemies are overpowered for this kind of mechanic.

Very standard but very enjoyable, keep up the good work. I would make the enemies a little bit more challenging and also add a checkpoint, I almost rage quit when I fell and the game sent me back to the beginning. U-U 

Wow! I am really enjoying this game, it is addicting and really creative. Definitely going to finish it, I loved it but I'm still getting used to which creatures are strong and which are weak. You could definitely do something to help the player from the git go, I kept on losing way too much when I started, perhaps an easier first level.

I really enjoyed the game! I wanted to keep going, too bad game jams force you to make games so short :/ Anyways, well done

Oh, thank you! Glad you enjoyed the game, I would love to hear what your high score was. 

I'll be checking your entry later too. 

Oh, man, this is the best feedback I've gotten so far. It is really nice to hear the game has potential to be addictive just because the player wants to beat the highscore, I guess it could be even better if you could see other people scores.

I'll keep in mind that I have to balance the game more, I really appreciate your comment and also  props to you on your score, the best one so far.

Glad to hear you think it's cool! \(°o°)/

Guess I need to work on my design skills, thanks for your feedback.

Noted! Thanks for playing the game 

(。•̀ᴗ-)✧

Thanks a lot! 

I tried making the player faster and making the clients more patient to solve that issue, but I guess it does need some more tweeking. Thanks for playing and giving your feedback, I really appreciate it \(・◡・)/