He's back!!! Love the color choices hermano
Enenra
Creator of
Recent community posts
Everything from the graphics to the itch page is done so well, can't wait to see you keep making more awesome stuff Lepto! Also love the fact you took the time to make a Dev logEverything from the graphics to the itch page is done so well, can't wait to see you keep making more awesome stuff Lepto! Also love the fact you took the time to make a Dev log! The controls are simple but therein lies the challenge. Love how you took something simple and made it fun AND beautiful,
I really like the cinematic touch in the beginning with the cool artwork, I think the game is a bit quiet and could of used some audio throughout just to bring a little energy to it. The idea of phasing is cool, but I think maybe it could be distinguished as some walls you can and some you cant with color or something. It is an interesting idea and I would be interested in seeing it fleshed out a bit! I imagine this was a small team if not one person working on this so its tough to do the whole thing.
Great effort, I think the style is charming and the sound design is cool, although maybe a bit of a longer loop for the music would of been good, or having it not reset with each death would of helped since the enemies can spawn and kill you with one hit. Maybe a little more health or a more quick attack that doesn't have such a long cool down would make for a faster pace. Overall the concept is cool and I think just needed a bit more time and help!
Great dang job! Simple, and a ton of fun! The style is awesome for an indie arcade cabinet game, the guns feel weighty... enemies are simple but the grave concept of having to essentially double tap the stronger enemies is awesome! Great job, really. The game is presented and done very tightly and well.
Reminds me a bit of the early Newgrounds days... dragging the vampire and also shooting with clicking is a bit difficult, I would of set the shooting mechanic separate from the mouse with a key press maybe so you can hold it in front and shoot. Maybe I am just dumb though and can't figure it out! Music is very eerie and interesting!
The game is awesome! I just have a couple points of feedback.
Art Style - Beautiful, the spritework is crisp and cute. The designs are very neat and translate well through the pixels.
Sound - Sound design is awesome, very spacey and exciting. Helps keep you going through the turn-based gameplay which gets to be a fairly decent wait when you hit level 2. I wish the menu had a theme and that the music stayed exciting and upbeat throughout the level but it seems to fade out.
Mechanics/Gameplay - Gameplay is cool, very simple concept but it is fun. There seems to be a couple glitches though, one being the delay of the Tree Type UI coming in from the left side. Sometimes you have to click/unclick the button to bring up the UI. The other glitch being if you click the tree type but then choose to walk, it will spawn the tree where you walk. This seems to give you the ability to plant and move at the same time (making you almost unbeatable to the AI) but also gives you a farther reach to plant since you can walk farther than you can plant.
Presentation - It is perfect, looks and feels like something that is industry standard. Even the itch.io page feels inviting.
What I would change: Gameplay loop does become a bit stale quickly; maybe adding random events like weather or natural disaster to shake up the game and make it harder or easier depending the event and if it is a buff/debuff. Maybe more enemy types although I am sure things like that came down to a lack of time otherwise they feel like ideas that would of made it into the game.
Overall, great stuff to everyone involved. I would feel very proud if I was any of them!