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PolterHeist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual Aesthetics | #3 | 3.395 | 3.667 |
Concepts & Ideas | #3 | 3.395 | 3.667 |
Overall | #4 | 2.739 | 2.958 |
Sound Design & Ambience | #5 | 2.315 | 2.500 |
Gameplay Mechanics | #8 | 1.852 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game appears unresponsive after the initial cutscene. The image with the skull indefinitely sits there, and the game doesn't start no matter which buttons I press.
I really like the cinematic touch in the beginning with the cool artwork, I think the game is a bit quiet and could of used some audio throughout just to bring a little energy to it. The idea of phasing is cool, but I think maybe it could be distinguished as some walls you can and some you cant with color or something. It is an interesting idea and I would be interested in seeing it fleshed out a bit! I imagine this was a small team if not one person working on this so its tough to do the whole thing.