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TheKiwiKingdom

14
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A member registered Oct 24, 2018 · View creator page →

Creator of

Recent community posts

Thank you :D
Yeah, I understand the FPS issue, I should stop using UE5 or at least the Lumen part. 

Thanks, and yeah. I can see it being too bright. I don't know I was trying to find that balance, usually, I make really dark-lit environments.

I really loved the time clock effect, that was amazing. The gameplay was quite eerie and boring but the audio was really nice to listen to. 

Would definitely love to see more of this.   The combat was a bit odd and made it less fun. 

Pretty nice.  Small and simple. It was a bit repetitive. 

The Models are very impressive. Love the idea too

Hello everyone, Chomper is being updated yet it still feels empty so I decided to update it with game modes, and probably gonna do a bit more work into it, though I don't have so much time but I will get it out soon. Also the game is free now. 

 In the upcoming update:

GAME MODES

With game modes, there will be various types , some weird ones, some nostalgic ones. It will also be "excluded" from any main game so stuff like shops and upgrades  won't work.  There will be timed game modes, 2D Game Mode, and well some surprises too

POST PROCESS

More Post proccess for you to choose from, because why not. 

MORE SHOP UPGRADES 

So the shop has quite a lot of things, from a base upgrades.... and then each with their own level so you can upgrade further. 

  AI

I love programming AI, so I will be adding more but this time, not random... I will be adding in much more various AI Types.... I want to keep them a secret, but some special types can be found in various game modes... whereas a few will be found in the actual normal mode. 


  This is just a little teaser of it too, this update will be quite medium. Hoping to have a lot more time too so I can polish and bug fix any of it.

Well, we may as well put this to the collection of videos below:

I guess re-watching this video has made me see other things for this game such as the potion effects, I guess variety would do well. Zombie effect, we could have more shades of zombie  textures.  Also, Smoother animation transition between lying on ground to getting up, especially spotted that alot during the swipe-out bits.
I did talk about the obstacles spawn rate too, procedural generation load times.

Oh I Know, At first I was working with a team, the leader of the project abandoned the project and so did the other team member and without telling me, I was still coding and level design and hence this came after just a few hours of modelling and programming. I was annoyed and I wanted to still upload because otherwise it would have just been a waste if no-one saw at least something.

Well Ideas like Map Variety, an actual main menu, more balls, Shop for upgrades like Slow mo Time, upgrading health. Also the circles pop into squares....make em pop into circles instead of squares. Still interesting game, I recorded my first part and well I had some epic gameplay, I still have not beaten your high score, no where near it.