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Daywalkr

27
Posts
8
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A member registered Mar 09, 2018 · View creator page →

Creator of

Recent community posts

Aw man :\. That's the down side of  jam games I guess - no time for accessibility, lol. I liked your game, by the way!

I couldn't get anything to happen when I was pressing the buttons on level 2 :P.

I agree with the other guy - took a moment to figure out but once I did it was pretty satisfying. Well done! Knew I'd find someone else doing a rock climbing game lol

Lol that was wild. Bloop-Yeet is a MACHINE. I am unstoppable.

Not sure about the theme, lol. BUT, ya know what, I had a good time lol. It was fun. Could've used more challenging levels, but I was just happy to not have to learn a puzzle game.

"SLACK!"

Feels good to play :) love the art style and music.

:0 On expert? This game was made with Game Maker :).

Fun controls, weighty. Felt nice to figure some of the stuff out because of it!

I really like the idea, and when the game was working it was a cool concept. But I couldn't complete a level without some sort of bug :P - either not being able to assign new workers, or sometimes not being able to do a task no matter what.

Fun to play, properly mind-bending at times, and you really learn to hate that mole thing lol.

This was pretty fun when things get ramped up. It feels really nice to dodge things by untethering! Wish it got ramped up a bit quicker - maybe making the levels take less time to complete. But a fun game!

I LOVE this concept. It has a lot that could be expanded upon. If the shooting felt more satisfying and the guns a bit more exciting, I think this would've really kicked ass, but it's still a good submission!

I might be an idiot, but I couldn't get passed the first level. Still, a cool idea! Has legs for sure.

Lovely presentation. Didn't understand how it fit the theme until I started launching workers 3 miles into the stratosphere and into the wrong work station.

Its a bit tough, but i'd imagine that's because it's a jam game and is short. But it's a great concept! Really dig it, this could easily be fleshed out into some sort of full experience as well. Wonderful job :)

Interesting idea with the weapon swap!

Introducing some logic to ensure someone has a CHANCE at getting some Ctrl Points at any given moment and that they couldn't just run out through sheer bad luck would have been nice :). Otherwise, love the presentation.

Fun stuff! I like the simple art, it fits well.

Great job on the art :)

Haha, it can be tough :P. There's a bit of a delay between Dad saying he's coming home, and him actually showing up.

Haha, they did a fantastic job! It's really cool.

Thank you :)

Very cute! Love the cat-herd AI

That was phenomenal lmao

Additionally, and not to be a bother- is there a way to contact you for questions with using true state? I have some questions regarding changing states in response to colliding events and stuff

Ayy, I'm an idiot. I did not see there was a "draw_gui_end" truestate call that moved the stack forward.


System works great! Sorry for not cleaning this comment up :P