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TheDanniCraft

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A member registered Aug 19, 2021 · View creator page →

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We would liked to create a tutorial level in the game, but in the end we didn't have enough time. If there are still uncertainties, I summarize the properties of the blocks here: 

Red - Has gravity, can not be moved

Light gray/brown - Has gravity, can be moved

Blue - Has no gravity, cannot be moved

Green - Has gravity, lets the player jump 

If you need any other help or tips, let us know.

That's because we simply didn't have the time for a tutorial in the end, the first playable version of the game was finished 8 minutes before the deadline. But it's at the top of our ToDo list.

Sorry for the late answer, but after we were awake for more than 30h to get a playable version of the game (this was about 8 minutes before the end of the submissions) I slept through the whole day. For this reason, there is also no tutorial level (but is on our ToDo list). We just didn't make it in time.

All kinds of animations will be implemened in the future. 

Thank you for your positive feedback.

Thanks for your feedback.

I really like the idea of opponents being able to discard cards. That is definitely something that will be added. When it's implemented, I'll look at how it affects the balanceing of the game and then decide if the game needs additional balancing.

I replied to the your comment on the Jam Page, but if someone is interested you can find it here.

First of all, thank you for the really detailed review of my game (You're the only one, as far as I've seen, who has recorded his review).

A story is already planned but I wasn't be able to implement this in the 5 days of the jam(My list of wanted was way longer than the time I had). To build a objective for the player I have the following ideas: Give the player rewards (or some special events if he survives X rounds, some kind of achievement system or a public leaderboard.

If you have other suggestions, feel free to share them by leaving a comment. All suggestions will be used for further development of the game.

For the future, I plan to make some minor adjustments to the balancing, so I will take your suggestion into consideration.

I‘m going to continue on this game after the jam. My plan(to implement your suggestion) is that you can choose up to 5 cards out of 10-20 random cards each round round/turn to build up a deck. When your turn/round is over you loose all cards that didn‘t played and can choose a new deck. 


Another idea(but I need a lot of more monster sprites) would be that you building a fixed deck system(similar to Clash Royal). Each monster has its own fixed stats instead of randomly generated per card(as it is atm).

Thanks

The idea was that you play a endless dungeon. Sadly this wasn‘t doable in time.

Thanks for your feedback ^^

Hello,

I'm happy to announce the release of my first game MonsterBattle Cards.

https://thedannicraft.itch.io/monsterbattle-cards

Get ready for epic battles against fearsome enemies in Monster Battle Cards! Assemble your deck and choose your cards carefully, because you'll need to use them strategically to defeat your opponents. Each card has unique abilities, such as dealing damage, providing extra lives and coins, and more. But watch out, because the enemy will also damage you. With every kill, you'll earn coins that you can use to buy more cards. Will you emerge victorious in the ultimate card battle? Play Monster Battle Cards and find out!


It was created in 5 days for a itch.io game jam.  I put less priority on animations than on a variety of features and design (animations are planned for the future).