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Time Kills You's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #15 | 2.800 | 2.800 |
Special Feature Implementation | #17 | 3.200 | 3.200 |
Audio | #18 | 2.800 | 2.800 |
Overall | #22 | 2.700 | 2.700 |
Graphics | #24 | 2.600 | 2.600 |
Theme Implementation | #25 | 2.800 | 2.800 |
Fun Factor | #32 | 2.000 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
We took the motto "Time Kills You" literally. The player dies as soon as the time runs out. To integrate the special object gears into the game we added gears that allow the player to change his block types.
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Comments
I tried this game for 30 minutes and couldn't beat the first level. I didn't understand this game. You should have added a Tutorial.
We would liked to create a tutorial level in the game, but in the end we didn't have enough time. If there are still uncertainties, I summarize the properties of the blocks here:
Red - Has gravity, can not be moved
Light gray/brown - Has gravity, can be moved
Blue - Has no gravity, cannot be moved
Green - Has gravity, lets the player jump
If you need any other help or tips, let us know.
The core mechanic is really intriguing, but the lack of adequate explaining made it hard to get the hang off. Big props for designing a level editor aswell
That's because we simply didn't have the time for a tutorial in the end, the first playable version of the game was finished 8 minutes before the deadline. But it's at the top of our ToDo list.
I wish the mechanics were more adequately explained. I struggled to even beat the first level because I didn't understand all of the tools at my disposal.
Sorry for the late answer, but after we were awake for more than 30h to get a playable version of the game (this was about 8 minutes before the end of the submissions) I slept through the whole day. For this reason, there is also no tutorial level (but is on our ToDo list). We just didn't make it in time.
Cool puzzle mechanic