Hi! Thank you so much for trying out the game even if its not your genre. Sorry bout the technical issues, I'll definitely look into fixing those. I also understand the frustration with the notes. I originally wanted to include the snapping but I simply ran out of time to work on it. Thanks for all the feedback and taking the time to try out my game!
The Cove
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The intro for this game was very charming and gave me a good chuckle at points. However, I think that the gameplay itself could use some improvements. I think the biggest issue is that the map its way too big and makes the game feel more empty. It also made finding the catnip really hard and I only managed to find four out of five. I think the movement could also be improved as it's really hard to turn around to check for zombies or shoot without needing to risk standing still. This game definitely has potential and again the concept is really charming in my opinion. Good luck on improving it or working on your future projects!
I'm in love with the concept for this game. Having a storyline where the player has to balance impressing their boss and upholding good values is really engaging. I really like the artstyle for the characters although the art for the mining section is a work in progress. I think that with more time this game has a lot of potential. The gameplay mechanics for the mining could also be really fun if you incorporate more strategy of improving profits while maintaining good work conditions. Looking forward to any future updates!
I think that this game has a lot of potential and could become very engaging but like others have said, the current gameplay and storyline feels very chaotic and confusing. Some good points are the overall aesthetic with the monochromatic artstyle and UI. There's a lot of potential here with more development. Good luck on your future projects/works!
I like the storyline you've created and am interested in the world/lore. I unfortunately got stopped by the error message others have pointed out but I enjoyed the storyline up till what I assume is the end of the battle. The stats like instinct and agility felt confusing as I'm not sure what they do/their purpose. The character designs are neat though and I would love to see this game get more fleshed out. Happy I got to play this game and I hope you continue your work whether its on this game or another.
I really like the idea for the story and how dark this concept is. I enjoyed learning the process of the harvesting though I think that there could be more help such as stating the controls for actions like (Use scapel - 2) in the game as I found myself forgetting under the pressure. Gameplay wise it was also nice to be able to identify which house to go to myself using the lights and needing to find the bedrooms. I think the house with the maze-like set up could have about 5-10 seconds more to make it slightly easier. Overall, this game was really fun to check out and has a lot of potential.
Woah, this was absolutely insane. The storyline was so engaging and had me completely hooked from the first chapter. The sudden switch to the credits at the end of chapter one made me think it ended there. I was already so invested I let out a "THATS IT?!?!?" only to quickly realise there was more. The entire story feels so well written and the sound design, backgrounds and even the text formatting all made it feel so real. I feel so bad for the main character and all he's gone through and the writing of Grin felt so unsettling and mysterious in the best ways. This was such a gem to find and I would love to see you create more in the future.
OMG I'm in love with the character designs and the lore of this world. The set up has really got me hooked and the art of the characters and environment is stunning. I would absolutely love to see this game get developed more. I think that some improvements would definitely be on the movement such as whenever the player lands and starts moving the landing animation plays and the player just sort of slides while standing. The wall jumping also feels like I'm getting propelled off at an extremely fast speed. Also a tip would be to make sure the pixel size of your art is the same (player pixels are much smaller than the environment making it feel disjointed).
Overall, this was really cool to see and play through even if it was just a snippet. I can't wait to see what gets added to this game if y'all continue to work on it.
This was such a fun and chaotic game. It feels so silly yet off-putting at points due to the strangeness. It was fun exploring the different options for the hard to open pistachios. The sudden beat starting for the pistachio opening and being called a coward made me laugh out loud. Also the music really made this game so much better.
I really like the art style used for this game. It really enhances the mystery of this unknown future and is overall very pleasing. I like the storyline and character interactions you have written. Admittedly like other comments, I originally thought the protagonist was female but it was honestly a very pleasant realisation when I found out he was a guy, especially with him wanting to be a nurse. Stella won me over with her charmful and upbeat personality. Not sure if it's intentional but to me, her almost oblivious nature to the troubles the MC is facing reflects how AI helpers like her would not be able to fully understand the emotions that humans would feel. To me small things like that enhanced the feeling of how despite the advancements in tech, its more focused on people's physical needs while leaving a disconnect with their emotional needs.
I think an improvement would be for players to be able to choose which memories are being deleted. Maybe when they select them it would provide the description and credits it is worth, then players could choose to extract it or not. Overall this was a really fun experience!
I really like the concept and gameplay of this game. The simple and slightly retro artstyle complements the bee concept very well. I like how the story is progressing however I did get stuck at the webwood area, unable to pass the cobweb. An improvement would be to separate the attack and rotation locking key to make fighting easier. I had lots of fun exploring this game and look forward to any improvements if you continue working on this.
Hi thanks for the feedback. The passwords are correct but the intention of the game is for the player to read the torn pages and piece together more about the items in the room and the way to get out. The story comes more from these pages and the mystery behind what this place is/how the player got there. Definitely want to expand the story more though but I ran out of time.
Oooh this game was fun! Loved your tower defence concept of including cards. Was confused about how the points worked with using cards but we figured it out after a few rounds! I would definitely want to come back to the game if any more features are added e.g. new towers, cards and enemies. I do think having some explanation for each tower and each enemy's weaknesses would go a long way in making the game more strategic too!
Ah sorry, the tools and colours are not available yet. The pink tiles are representing erasers, you can go over them once and then they'll disappear. They help you reach isolated tiles! We do understand that more info is needed based on feedback and we are working on making the game more easily understandable!
Wow this is an interesting idea, and I loved the challenge! Quite a simple idea but very well thought out and executed. The music also gives off a somewhat intense but still chill vibe. The 'How to Play' page was a little cluttered and hard to read, and it took some time to get used to the controls (using W & S to move and A & D to turn). Overall, a very fun game and I'd even want to show it to some friends where we can compete with each other :)
Thank you! Yes, the game is in very early development and the two of us are still learning but thank you for the ideas. We are thinking of adding some text as 'guiding words' at the bottom of the screen in the future, as well as pop-ups to better explain the losing conditions, pink tiles and such! As for the repetitiveness of the starting levels, that is a good point and gives us some food for thought in how to make the game more engaging.
Oh I see, we would definitely love to make our game accessible to as many people as possible but things do take time. We are trying to optimise the game as much as possible from the suggestions given by commentors like you so I think more accessibility features will come out in the future! Just to clarify, how would you want a colourblind mode to be implemented? And how are some ways we could help colourblind users when they play our game?
Thanks for your kind words and suggestions! For the smiley and levels after it, the pink tiles are 'one-use' tiles. Once you go over them, they disappear and if you go over them again, it'll be like inking the wrong tiles so = a reset. We'll try to update the game to add the use of the tools and colour picker first. Afterwards though, a timer does seem like a good idea for later levels!


