If they don’t have medical supplies ready I don’t think the first player is surviving long anyway, so the second player wouldn’t need to wait long. Also this game isn’t really known for letting you die immediately. Maybe rather then a timer it could be some kind of parkour/inventory management/etc. minigame the second player has to win to “finish training” and get sent to rejoin the first player right after, then it’s skill-based on both parts.
The-8th
Recent community posts
I think I got to 4 furthest. I saw a youtube video with a guy at a deeper level and there was a trader. I think it’s just more dangerous and expensive to make them drill further.
I think a good system would be for it to have a cooldown given time is money (or rather food wasted) in this game, and when calling somebody down the further you are the higher the chance of some malfunction and the chance of the malfunction being more severe, so that you would have to waste a bunch of medicine rather then find a very specific item.
Можно продавать галлюциногенные грибы:
1)Найди один у озера или реки
2)Раздели на верстаке на куски
3)Выкопай столько же дыр лопатой сколько кусков
4)Положи куски в дыры
5)Жди
6)Собери, часть опять посади часть продай
Каждый выросший гриб стоит 25, полная коробка - 250, довольно прибыльно. Также остаётся земляной мусор который можно продать.
It makes no sense to build a toilet on the 2nd floor, that's a lot of extra plumbing for no reason and it would be more convenient from gameplay perspective as well for it to be on the first floor since most stuff happens there. Would be cool if there was a bit more stuff on 2nd floor, but with this only being pre-alpha I'm sure there will be. Other then that I really like how the new base looks and it's layout!

