I might update the way the game works in the future. I have implemented a slight fix to the map that I'll add after the jam, maybe I'll try to fix the issue you're having if I can figure out a good way to do so. Thanks for playing though!
TetriTek
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That was pretty neat, I had quite a bit of good old frustrating fun. Definitely reminded me of the good old days of games like Megaman and Metroid and how they were difficult, but felt good to progress in. I liked the damage and life mechanics too. I ended up surviving things because I caught my head, as well as really show that boss what for at the end eventually with a serious combo. Great game overall, I almost thought there was going to be more (and secretly was hoping it was so)
That was definitely unique and fun, I like the idea and it was done pretty well here. A few things I can think of are making it more obvious when an enemy is hurt, currently it was difficult to know if the skeletons were even taking damage or not since they took so long. Ghosts would also sometimes wiggle back and forth, could just check if they're close enough so they don't reach a center line and have a small fit. Other than that, this was well done, and I liked it. Music was nice and catchy and nostalgic in a way, great job!
That was definitely unique and fun, I like the idea and it was done pretty well here. A few things I can think of are making it more obvious when an enemy is hurt, currently it was difficult to know if the skeletons were even taking damage or not since they took so long. Ghosts would also sometimes wiggle back and forth, could just check if they're close enough so they don't reach a center line and have a small fit. Other than that, this was well done, and I liked it. Music was nice and catchy and nostalgic in a way, great job!
Thank you very much! And I agree, the minimap needs to be reworked, it reduced the gameplay to a 30x30 pixel area unfortunately. Great ideas on the traps and or spooky hidden things, I could try and find a way to incorporate those in to make it more fun. Thanks for playing and I'm glad you liked what you saw!
Interesting game, it does bring me way back to good old days of simpler games. Great job getting something playable that looks done at first glance, I especially liked the volume and contrast idea. The controls were definitely very interesting, if I could make a suggestion, personally I like using WSAD and the numpad as well, but I use numbers 4,5, and 6 if needed, it was hard to keep my hand where I felt I needed it when they were on the others. That being said, it wasn't really a problem so just something to consider. I must have picked the slowest guy on there, but increasing your movement speed over time somehow would definitely be a plus, and would help feel like there's some progression.
I liked the sounds, and the graphics, one thing that did seem strange was the grabbing part, but I don't have any suggestions on how you could alter that. All in all great work for just a one person team, it can be challenging, but very rewarding. Keep up the great work!
I've noticed that seems to be how I played it too. I feel like it's necessary to have, but maybe I could find a better way to implement it. Maybe you can only look at it when you pause, and then close it to walk around. Thanks for giving it a try and for the kind words, I'll check yours out when I have a chance!
that's a good idea, and my friend also suggested moving the minimap. I considered maybe making it so you had to pull it up with a menu in the middle of the screen, but haven't decided. Adding more sounds and other things could be fun too! Thanks for giving it a shot, I'll check out your game when I get home!
The colors in my code and my pixel aren't don't quite match exactly, I'm generating the color using the same RGB values, but they seem to be slightly off. This affects the text in my game mostly, is that going to be an issue? They are still supposed to be the same color, and it's not being used to create any effects with more colors, just occasionally is noticeable.
Nice work, that was a fun little game. Some things I think that could make it better would be to improve the hitbox for the cloud's lightning, it seemed that sometimes I would get hit above them, I felt like only the electricity part would be dangerous, but that could be me. Another thing, was with the coins, I suppose they were in that area because it's dangerous, but I feel like they could have spawned here or there to give you a little more to do.
Other than that, great work on the game, and I hope you enjoyed yourself too!