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TetriTek

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A member registered Apr 05, 2019 · View creator page →

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I will likely try it again today, it would be nice to see how it ends and to know that I was able to beat it. Good to know on the R thing, thanks for the tip. Maybe if I was better at reading that would have made sense, since you clearly put that in your controls. I guess it just didn't quite click for me the first time around

Fun little game, and for some reason I was a big fan of the bouncy walking animation. Maybe the music added to that charm as well. It's already pretty late but I think I'll check this out again tomorrow and see if I can beat it, it looks like you packed quite a bit in here in just 2 weeks, very impressive!

Thanks, yeah time constraints really put a hinderance on that. I had several plans for how to make the deck more balanced like giving you less at the beginning and having you win cards after defeating a boss, and collecting some form of currency or material that you could exchange for other cards at the shop. Not to mention the enemies were supposed to have strengths and weaknesses, but I wasn't able to implement that part in time. Thank you for giving it a shot and I'm glad you were able to finish it

Very interesting game and concept. It really reminds me of a game I played once called Minit I believe. Fun little puzzles and a cool idea. One problem I was having was with the teleporter, the first time I tried to use it, it was just no longer in my possession, and the second time when it did work on the # pillar, my only option after that seemed to be to wait for the next round because I couldn't return the way I came. While not game breaking, I didn't like having to just wait for my fate. Didn't quite finish the game, but I may return to it to see if I can at some point. All in all it seems like a pretty well put together game.

I really wanted to get that implemented too but I ran out of time unfortunately. Same with the shop, there was supposed to be a place where you could spend some kind of currency to buy new, more rare cards. Thanks for playing, and thanks for the feedback!

I'm sorry, I should habe though of that while making it. That's just the control scheme I've always used. i don't think I can change it either, but thanks for trying.

Pretty cool, and simple game. Easy to figure out, but a bit strange getting used to not moving when you attack. I felt like the hammer could be improved on, as there were many times I just could hardly get a hit off, but it was still pretty fun regardless.

oh dear, I guess I forgot to put the controls on here, I put that in the Game Design Document. They are WSAD for movement, E for Pause, Numpad 4 for action/shoot, and numpad 5 for jumping. 

I might update the way the game works in the future. I have implemented a slight fix to the map that I'll add after the jam, maybe I'll try to fix the issue you're having if I can figure out a good way to do so. Thanks for playing though!

Thank you! It seems I do need to work on the map and the gameplay a bit. Thank you for playing though!

That was a cute little game, and by the last level I was in absolute madness mode. I like the concept, and I think it was done pretty well here. I suppose the only thing I can really think to add is a bit of polish and balance as well as more levels. Great work on this one!

That was really cool and definitely felt like a GameBoy game for sure. Great job on this one!

Thanks for playing and I'm glad you enjoyed some of it. I'll hopefully have a more interesting version in the future if you're ever in the neighborhood again! :)

Thank you kind sir :)

Thanks for playing, I'm glad you were able to enjoy it in some capacity. I appreciate the good suggestions, I'll consider them in my next update :)

Alright sounds good, if you do decide to play it I could get you an updated version of the game that helps solve a common problem/complaint people seemed to be having. 

Yeah I would have liked to do a little more with the intro and the end of the game as well, but I ended up joining part way through the jam not realizing it had already started. Thanks for playing!

That was pretty neat, I had quite a bit of good old frustrating fun. Definitely reminded me of the good old days of games like Megaman and Metroid and how they were difficult, but felt good to progress in. I liked the damage and life mechanics too. I ended up surviving things because I caught my head, as well as really show that boss what for at the end eventually with a serious combo. Great game overall, I almost thought there was going to be more (and secretly was hoping it was so)

Thank you! And that seems to be a common problem. I actually recently made it so unless you've been to the tile, it won't show up on the map now. I imagine that will help with that part of the problem. I'll have to wait till after the jam to update it though I'm pretty sure. Thanks for playing!

I have not yet, I did before I made some final adjustments before I released it, but my patience has been a bit thin. I should try to beat it though, typically I try to make sure my games are doable before I release them, but I kinda ran low on time for this one.

Thank you! And I agree, it does seem to be missing something. It's playable, but not very engaging. Thank you for giving it a shot!

I seem to have forgot to reply, I appreciate the vote of confidence, and hopefullh I can make it more interesting in the near future 😊 but don't worry, even I can't seem to beat the first level (that or my patience also runs out)

Thank you! I'm glad you're enjoying yourself. I'll have to give it more options at somepoint to make it even more fun! You can always go to the gym later 🙃

Great job in any case and I hope you enjoyed yourself, and learned a lot along the way!

That was a cute little game, but very hard. Great work on this one!

このゲームはかわいいですねでも難しい。お疲れ様でした!

That was definitely unique and fun, I like the idea and it was done pretty well here. A few things I can think of are making it more obvious when an enemy is hurt, currently it was difficult to know if the skeletons were even taking damage or not since they took so long. Ghosts would also sometimes wiggle back and forth, could just check if they're close enough so they don't reach a center line and have a small fit. Other than that, this was well done, and I liked it. Music was nice and catchy and nostalgic in a way, great job!

That was definitely unique and fun, I like the idea and it was done pretty well here. A few things I can think of are making it more obvious when an enemy is hurt, currently it was difficult to know if the skeletons were even taking damage or not since they took so long. Ghosts would also sometimes wiggle back and forth, could just check if they're close enough so they don't reach a center line and have a small fit. Other than that, this was well done, and I liked it. Music was nice and catchy and nostalgic in a way, great job!

Thank you very much! And I agree, the minimap needs to be reworked, it reduced the gameplay to a 30x30 pixel area unfortunately. Great ideas on the traps and or spooky hidden things, I could try and find a way to incorporate those in to make it more fun. Thanks for playing and I'm glad you liked what you saw!

Interesting game, it does bring me way back to good old days of simpler games. Great job getting something playable that looks done at first glance, I especially liked the volume and contrast idea. The controls were definitely very interesting, if I could make a suggestion, personally I like using WSAD and the numpad as well, but I use numbers 4,5, and 6 if needed, it was hard to keep my hand where I felt I needed it when they were on the others. That being said, it wasn't really a problem so just something to consider. I must have picked the slowest guy on there, but increasing your movement speed over time somehow would definitely be a plus, and would help feel like there's some progression.

I liked the sounds, and the graphics, one thing that did seem strange was the grabbing part, but I don't have any suggestions on how you could alter that. All in all great work for just a one person team, it can be challenging, but very rewarding. Keep up the great work!

Ooh that's a great idea, I'll have to see if I can implement that somehow. Maybe that's what the action button would be for, having to disable a trap before walking into it. Thanks for the suggestions, and thanks for playing! 

Wow I really liked that one, unique characters, a nice bouncy animation for walking around, very well done. I loved the music too, this was very well made, and it's interesting how you made use of multiple palettes for great effect. Great job!

That was a fun little game, definitely reminds me of oldschool games, and in a weird way kinda reminds me of games like Chips Challenge, and Startropics. Well done!

Great work getting something at least playable, it can be difficult to pull something like that off in such a short time. I'm just glad it's because it's not finished, and not because I'm just bad at the game that I seemed to have gotten stuck. Cool music, and cool idea. Keep up the good work!

I've noticed that seems to be how I played it too. I feel like it's necessary to have, but maybe I could find a better way to implement it. Maybe you can only look at it when you pause, and then close it to walk around. Thanks for giving it a try and for the kind words, I'll check yours out when I have a chance!

that's a good idea, and my friend also suggested moving the minimap. I considered maybe making it so you had to pull it up with a menu in the middle of the screen, but haven't decided. Adding more sounds and other things could be fun too! Thanks for giving it a shot, I'll check out your game when I get home!

Thank you! :)

The colors in my code and my pixel aren't don't quite match exactly, I'm generating the color using the same RGB values, but they seem to be slightly off. This affects the text in my game mostly, is that going to be an issue? They are still supposed to be the same color, and it's not being used to create any effects with more colors, just occasionally is noticeable.

That was a nice little game, even looked and felt like a pretty finished game for the most part. Took me a minute to realize my potential, but they were sorry when I did. Great work!

Nice little game, I've always enjoyed these little top down survival style games. Good work!

Thank you, I'm glad you enjoyed it! Thanks for playing!