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Pesky Apparitions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #147 | 3.167 | 3.167 |
Interpretation of the Secondary Theme | #147 | 3.833 | 3.833 |
Overall | #190 | 3.300 | 3.300 |
Soundtrack/SFX | #194 | 3.000 | 3.000 |
Gameboy Soul | #213 | 3.333 | 3.333 |
Graphics | #243 | 3.167 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
The colour scheme and art, with it being all about cute ghosts
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Comments
That was a cute little game, and by the last level I was in absolute madness mode. I like the concept, and I think it was done pretty well here. I suppose the only thing I can really think to add is a bit of polish and balance as well as more levels. Great work on this one!
fun little shooter, it got pretty challenging by the 3rd level but i managed to get through. it does kinda lack the gameboy soul a bit but that's not to say at all that it's bad, on the contrary tbh. this is a really good entry!
thankyou for playing!! im gonna be honest, ive never even held a gameboy in my life. im a wii kid π.
EXTREMLY cute, I love the sound effects :D Great game, short and sweet and spoopy in the best way. Well done!
thankyou for playing ππ
THIS has the soul 100%. i'm reminded that a simple but compelling concept is all ya need, this speaks volumes to that. As for feedback, An audio cue for damage would be helpful. Other than that i actually enjoy the difficulty quite a bit, older games were unforgiving and this is almost in the same vein. This in my opinion, makes it fun, because its not impossible. It feels like it's a skill you can learn.
As for bugs, as the apparitions get super close to the screen their hit boxes don't seem to line up with the actual entity, its around 2-3 pixels inside the outline. this might be because its looking for the entire crosshair being inside the outline, i am unsure.
Whenever you make it available for download, ill be the first in line. id love to play this on my own time. Bravo!
And congratulations on your first game!
THANKYOU SO MUCH πππthis means so much to me π and thankyou very much for the feedback regarding audio and hitbox. I think I forgot to change the default rect hitbox to a circular one so it detects hits way out of the original shape as well. Its a good thing i went with this idea then because i would have 100% burnt myself out with the previous idea of a visual novel game. After i get a break from uni ill definitely finish the post jam version.
Can't wait to see it! Good luck at uni and keep making games!
good game, i enjoyed it. ngl 4/5 stars
Thankyou for playing ! π
The game mechanic is overall fun to play with but I'm just on the second level and the ghost spawns like i'm at the 4th or 5th level.
Thankyou for playing! Really sorry about the difficulty :(( I counldnt get this play tested by other people. I will be adding a difficulty selector on the post jam version.
Really nice entry, should have some shooting/hurt sfx to "feel" a bit more, but overall nice concept. The gameplay it self is really nice :D Good job!
thankyou for playing!! I do have to admit im lacking in the sfx and music department, but i will add this to my post jam goal.
My pleasure! Good luck
So, I was mashing the fire button and suddenly the level ended. Since I was still mashing, I accidentally bought something in the store. Besides that, the crosshair feels snappy and responsive.
Nice entry, congrats!
Thankyou for your reply. I will be adding a confirmation pop up for the items on the post jam game. On the level end issue, I will also try adding a buffer for button mashing between levels so sudden level ends dont occur.
this was really cute and fun. i thought i'd have a tough time but it was not too bad, the movement being so fast added to the fast-paced feel of the game. it would be a nice QoL to have a confirmation for the item select -- i was kind of zooming and accidentally clicked an item without reading.
Thankyou for your insight!! I was planning on making a post jam version to add more Qol and a difficulty selector, so I will try adding the confirmation selection in that ππ
Great JOB! Killed it!
Thank you !!!! ππ