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TetraStudios

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A member registered Oct 09, 2017 · View creator page →

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This game is an 11/10 based on the name alone

Do you know which version of mac (OSX) you are running? Just click to the apple logo at the top left hand corner and click "About this mac" (https://support.apple.com/en-us/HT201260), and tell me the version number. For example, it might say macOS Mojave Version 10.14.

Title says it all. If not, are there other jams which have a focus on vr games?

Hello!

That should not be occurring. Try:

  • Re downloading the zip file again
  • Download the itch.io app and download it from there (This solves most issues).

Let me know if it works!

Hello! What version is your macOS? Also, did you download the game using the itch.io app? That tends to solve the majority of issues with this version. The next version is coming soon, so mac users can play the Arena Royale mode, but due to a bug I found while making the shrinking circle, it will take awhile to get the next update out. In the meantime, I am working on a multiplayer game which will have an online multiplayer update soon.

Thanks!

ProjectTetraDev

Hello!

From the homepage, press play, then Arena. It will default to death match, and in the top right hand corner is the option to swap the map and mode. If the buttons are not showing,  try adjusting the screen relocation within the settings of the game. You can adjust the amount of bots, their names, properties like health and weapons and more on the right hand side, and press play on the left side!

Let me know if this works!

ProjectTetraDev

Hello!

If you download the itch.io app, you should be able to run it. If you use the app, future updates to the game will be installed as patches, so you do not have to reinstall the entire game again.

https://itch.io/app

 Let me know if that works!

ProjectTetraDev

Hello!

I am investigating this issue now, but a new map pack update coming soon should fix these issues (ETA 1-2 weeks).

Thanks!

ProjectTetraDev

Hello!

What steps did you take to fix it? I have other users reporting those same issues. Also, I am working on 2 new maps for the game, which means the mac version will be updated to the latest version once that update releases (ETA: 1-2 weeks).

Thanks!

ProjectTetraDev

Hello!

I am working on a multiplayer mode (it will take a while), but currently I am making an FPS for the UE4 Spring Jam. It will have splitscreen and (hopefully) online play. This should be out in the next few days.

Have Fun!

ProjectTetraDev

Hello!

What OS are you using? (Apple logo-> About this Mac). What happens when you right click on the application? Is there a “Open with”? The Arena Royale update to macs will now be fast-tracked, so in a few days it should be out and that should solve the issue. I’ll post updates here on the status of the update.

Thanks!

ProjectTetraDev

Hello!

Project Tetra is planned to be released on Steam for free after the multiplayer update goes live (a few months). This is a period of open beta so that I can get feedback. The “Free-To-Play” aspect is planned to be only cosmetic (like skins for characters or weapons) and that paying money does not affect the gameplay in any way. Our dev team is 2 people. Myself (ProjectTetraDev) and my partner (ProjectTetraDesigner) are the only people that are working on this project.

So far, the game has taken since February 2017 and our designer joined at December 2017. All the programming is done by me, and my partner makes some of the maps (Like Crater and Lakemere, the Arena Royale map) as well as some of the weapons coming soon.

If you have anymore questions, let me know!

ProjectTetraDev

This is really fun, and a fresh take on the Battle Royale genre!

Maybe have a feature that lets you skip to before when you died so that you do not have to backtrack.

Hi!

The new Arena Royale (Battle Royale) update is now out, and I would love to see a video it! (If you do, be sure to follow the Content Creator Guidelines). Let me know if there is anything you would like to see in the game!

Thanks!

ProjectTetraDev

Hello!

Sorry for the long delay, this update took way longer than expected. The update is about to go live, and multiplayer is coming after that.  If possible, could you leave feedback here, or any other features you would like to see in the game?

Here is the image:


Thanks!

ProjectTetraDev

Awesome! If you make any future content, please check the Content Creator Guidelines here. I would love to see some more videos (the Arena Royale update is coming soon), and if you get a chance, could you please leave feedback here?

Thanks!

ProjectTetraDev

Hello!

If you would like to create content about our game, Project Tetra, you must follow these rules:

  • You can keep any profits that you make from the videos (so long as people can freely access them on sites like Youtube or Twitch).
  • You must not imply or give an impression that you are affiliated or endorsed with Tetra Studios in any way.
  • You cannot create any offensive material.
  • You cannot reverse-engineer the game to do things that are not intended.

Failure to follow these rules will result in the content being removed.

If you make any content, please leave it below!

Thanks!

ProjectTetraDev

Hello!

Glad to hear that you are excited for the new update!

By the sound of it, it seems you want to play Arena Royale with a friend, so would you rather have a split-screen/local multiplayer (about a few weeks) or online multiplayer (a few months)? 

Both will be coming at some point, (online multiplayer is planned after the Battle Royale update).

I'll post a screenshot of the map tomorrow.

Thanks!

ProjectTetraDev

Hello!

What control scheme would you suggest using?

Thanks!

ProjectTetraDev

Hello!

Just wondering if you adjusted the resolution to 480x640,  as the resolution has a bigger impact on performance than graphics does (usually)?

Thanks!

ProjectTetraDev

Hello!

Thanks for the info! If possible, do you know the approximate FPS that the game was running at? (A rough guess should do)

Thanks!

ProjectTetraDev

Hello!

Does the game crash or is the frames-per-second really low?

Did you navigate to the graphics settings on the menu, or have you tried closing CPU-intensive apps like Chrome before launching the game?

I will try to make a low-res option which will reduce the quality of the textures and meshes, and more graphics options so that everyone can play it. It should be out by the Battle Royale/Arena Royale update (ETA - a few weeks). Make sure that you follow so that you will not miss any updates!

Thanks!

ProjectTetraDev

Hi!

Thanks for helping me!

I used UE4 4.18.3 for the game, and zipped the game files for use on PC. I kept using a usb to try and copy the game to other computers with butler installed to get it uploaded. I might have to do a test download in the future to avoid any of these problems.

Thanks again!

ProjectTetraDev

Hi! I have to use google drive, as the file is 2.44GB. The link is here:

https://drive.google.com/open?id=1wHLGy4NNXg7lRpYyhtjbhTFfFWIUxyjc

(Anyone viewing this later, you can download my game here at: https://tetrastudios.itch.io/project-tetra)

Thanks for suggestions on my game page! I'll put them into the download info now.

It does not work:

butler push Desktop/ProjectTetraAlpha.zip tetrastudios/test4butler:osx-universal

That is how the issue happens: I think it's a combination of a zip file and osx-universal.

Ok, I found out the issue: You will need to download it, then open up terminal and write unzip, then drag the application into the window eg:

unzip /Users/ProjectTetraDev/Desktop/project-tetra-osx-new.zip 

Press enter, then wait until it has completed. After that, go to finder -> Go -> Home -> MacNoEditor->ProjectTetraAlpha

Thanks for your patience!

ProjectTetraDev

Ok!

Command:  Desktop/Project-TetraV1.1.zip tetrastudios/project-tetra:osx-universal

Operating System (I also tried on High Sierra and Windows 10):

I'll try and give you the other info later. 

Thanks!

ProjectTetraDev

The new patch should be a ETA of 30 minutes. Stay Tuned For More!

I can confirm that the issue is prevalent on all versions.  I will keep status updates on the issue and try to resolve it ASAP.

I'm having other reports of the mac version being unable to open, I am now testing it. Stay tuned for more!

Hello!

Your mac may not have the requirements to run it, but there is one last thing you can try:

Re-download the game from itch.io again. If this does not work, please let me know!

Thanks!

ProjectTetraDev

Hello!

Is there anything else the dialogue box says?

Here is a list of possible solutions:

  • Have you tried power-cycling your computer (hold power button for 10 seconds)?
  • Try upgrading to OSX Sierra (High Sierra is known to have slowdowns and other issues).

Let me know if this works!

I downloaded the older version and it worked!

I used the channel osx-new and make sure that the file was not a zipped one. 

With the newer version, it would be about 5-10 minutes of the progressbar stuck at 100% until the program glitched out for another 5 minutes.

Thanks!

ProjectTetraDev

It keeps coming up on Mac and PC, but only when uploading to a certain channel. It keeps working until I push to that channel (osx-universal), and then the bug keeps appearing.

I am using version: 

head, built on Feb 11 2018 @ 05:11:42, ref f1d16431c612b5ece5b46bffed7316e3d9b9cb2d

Hello! I keep getting this error whenever I try to push an existing build in butler. It goes to 100%, then the program starts glitching and the progress percentage goes into the minus and counts backwards.  Does anyone know how to fix this? Full error:

*errors.errorString unexpected EOF
/usr/local/Cellar/go/1.9.2/libexec/src/runtime/asm_amd64.s:2337 (0x405e751)

Thanks! 

ProjectTetraDev

Hello!

I have a FPS called Project Tetra, and I was wondering if I need to make a new game to submit into this game jam or if I can build a game mode into my existing game and submit that instead. 

Thanks!

ProjectTetraDev