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TesseractCat

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A member registered Jun 25, 2016 · View creator page →

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Thank you for playing! Yeah, first I do a pass containing outline information and dither level (packed into rgb channels, here's what that looks like https://imgur.com/a/AG3Ido1), then I have a post processing shader that handles applying outlines/dithering.

Thanks so much for playing! Yeah I got too ambitious and ran out of time haha :^), originally I wanted each operative to have a more complex power, like rewiring circuits and blending into plants.

Here's my time: https://imgur.com/hk4Vckw

Very fun, got to 2k before it started really lagging


Share below.

Thanks for pointing that out! Should be fixed now.