Hello,
Thank you for the kind words! As for the Simon Says level, I wanted ask more about the Simon Says bug, since I was able to clear it on my end. After waiting for the pattern to show, did clicking one spot instantly register it as a double click? If so that's interesting, and I'll have to keep that as a future reference 🤔
Terrorcrest
Creator of
Recent community posts
Bonjour,
Merci pour le compliment. Si vous faites référence aux niveaux de bougies, la solution est de cliquer sur leur extrémité pour continuer. Désolé,
nous avons oublié de traduire les instructions pour ce niveau. J'espère que vous parviendrez à terminer le jeu maintenant ! :D - Traduit par Google Traduction
This definitely fits the bullet hell genre so well! Not only that, I'm impressed with how optimized you managed to make this game run on the browser. Usually, when I run games on the browser, my computer fans start to spin like crazy, but for this game, it was smooth and silent. Visuals were clear and it was satisfying to defeat enemies and getting more points! A wonderful experience overall! :D
There's surprisingly a lot of content jam-packed into this and it's really impressive! I'd say my highlight is the constant shift in perspective as we move on in the level. There were some visual clarity issues where the enemy bullets blended against the bright blue background, but that was a very minor problem. Other than that, I liked the mechanic of switching between missiles and bullets given the current circumstances. It allows for a greedy or cautious play style which allows for a lot of player expression!
I'd love for people to try out my game! Unfortunately, since I used Godot to make my game, Windows Security views the .exe file as suspicious which would understandably deter people away from it 🙁. I promise you that it's legit since people have tried it out! I would also love to try out other people's games, especially those who haven't had much interaction. Feel free to post about your game so that I can check it out later today! 😁

