sorry its gamepad only
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Hey! I like the cool buildings and how there seems to be different missions to accomplish.
I think you need more visual feedback, to make the gunfights feel good. Shots could have visual cues to go along with the sfx and the zombies could react to being shot, and become a dead body after they are killed.
If you haven't yet I recommend these 2 talks on the subject:
A bug I found is that when you die and go to the character select screen, the cursor doesn't show up.
Good luck with the game!
The game is using InControl, heres a list of supported gamepads: http://www.gallantgames.com/pages/incontrol-suppor...
Not sure how to use a custom one, maybe if you could use a tool that makes it work like an X360 gamepad.
Nice, thanks for the feedback!
The jump button does take some precise timing to work, but you don't actually need to jump over things, you get a little window of invincibility when you jump. Stomping works, the range might be a bit short
Awesome! Yeah the roads were the idea for locating stuff, but I think not everyone notices it. I guess it could be made more explicit. A mission where you defend something might be cool
Thanks for the video and feedback!
Thanks for all the feedback!
I think maybe the bases could be about destroying an HQ instead of every single building. Those give you some extra points or something though. And then a pickup like an Airstrike could make things less of a chore
my plan right now:
- gamefeel stuff, maybe rescale some things, rework some tanks that look dull from new angle
- rework these missions so they are like half the length
- either some pointers on the radar or a full level version map thing you can open up
- audio stuff ugh
- rockets (maybe you run out)
- hull repair
- nitro (makes you faster while holding or dash when you double tap)
- nuke? (for clearing out bases quickly) or maybe airstrike|
I have ideas for new enemies but I think those can be for later
jump is for jumping over projectiles! or mines. it also causes damage when you land
also possibly later on to shoot things that are on higher vertically
I agree shooting the machine guns feels flat, obviously the SFX is terrible right now but also maybe a bit more impact and some particles
New update - Kinda like the last update, but I changed the camera angle to follow the Tank! Makes a huge difference even if everything else kinda stays the same.
But I ditched the mouse and now the game is Gamepad only for now.
And along the new controls you can now JUMP. I think this is cool not just because it feels fun but because it allows be to have a couple new mechanics to work with. Both dodging things below and attacking things above.
The game still needs a ton of work and I think some sort of tank redesign will need to happen to make things work well with the new camera angle. I feel like maybe the different turrets/tanks lost their identity.
Let me know what you think. Process is slow as this is a side project but I'll come back to it!