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Ten Tails

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A member registered Mar 29, 2026 · View creator page →

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This was really cute! The concept was really cool and I enjoyed the super serious interactions!

thank you for giving it a go!!! We appreciate your feedback and good luck on your date 😂. Thankfully she's really sweet but you wouldn't want to disappoint her!

Thank you!!! I'm so glad you liked it!! We definitely worked really hard to have variety in the gameplay to keep it interesting. I absolutely hear you on the not being able to incorporate stuff into your game :"((. We had a few things we ran out of time to fix and incorporate. Thank you for playing!

This is such a good idea!! I agree with the other comments about the UI and text. It was really hard to understand the text, especially with being dyslexic. I think the visuals would also benefit from more contrast. Everything kind of meshes with each other. Maybe alter colors or add outlines? Overall the style and game is really cool and this was a good submission!

This was great! After all the games I've played, it was really refreshing to play. It definitely stimulated my neurons in a way I needed. The UI and overall visuals are immaculate too

This was a really cool! I really like the vibe and all of the visuals, audio and gameplay were really satisfying. Great submission!

Really cute game! I got pretty far. The overall gameplay is really satisfying and I like optimizing the village, The audio was also great, really gave it the cozy vibes. I feel like this has a lot of potential to be a fun, simple cozy game. I think my only critique is the UI in game. The text is a little big and feels a little hard to separate from the game (though my vision just isn't the greatest either). I'm glad I got a chance to try this out! Great submission :)

Thank you! Yeah, we wanted to make it fairly easy to get a good ending. So most people will get the regular (true) ending. It makes it easy to not get the bad, butttt also difficult to get the perfect. Glad you liked it and I feel you lol. If you got a peak at the email address, their name is technically "Chrysler" since we added a lot of car references. We thought it'd be funny to make it a chance between a normal and weird name

Thank goodness Stella is so sweet. Glad you enjoyed it! We definitely weren't sure how many people would be interested in VNs but thank you for giving it a shot :). Thank you for the feedback as well. We were also a little iffy about the typing game in the beginning. When we first made it, I was personally unsure if it would fit the theme. However, since the protag's job and sound audio are typing related, we kept it in. 

Ahh we don't need to let HR know about this one. Though I guess every good romance needs some drama. Thank you for trying the game and we're really glad you enjoyed it! Really appreciate the feedback :). 

This game is so good!!! The art, gameplay and audio are really great. A super serious roguelike and an awersome submission!

This was really creative! I concept is cool and it was fun trying to figure out how to use the different planets. I also like that we're able to get more. Great submission!

This game is really awesome! The visuals, audio and concept are peak. This could totally be a standalone game. Peak submission!

Fun game! I felt the incorporation of the mouse wheel was a really good idea. Though it was probably my mouse, but the mouse wheel was a little too sensitive and hard to control. I love the style! The audio and visuals fit really well. This is definitely a super serious game

Genuinely peak. I absolutely love the style, the writing, the audio and the visuals. The gameplay is so silly and fun. I really enjoy the different routes you can take and the obstacles. 

Honestly a spectacular game. This was really creative and I absolutely love sliding around in office chairs. I also loved the added skill in holding space and landing in the specific spot to get the best push. It was a perfect touch. I also appreciate how forgiving the scoring is. The only critique I could make is that the maps, especially once I got to the third level, get a little too big. Overall really glad I could give it a try!

The ui and visuals are a little jarring at first. However, I really like the concept and it was satisfying to solve all the anomalies!

this was really cool!! 

Enjoyment:

I felt it was really enjoyable to read through and I loved all the concepts. The minigames were cute and relatable.

Creativity and theme: 

I agree with some of the other comments that the overall gameplay/mechanics don't involve spinning to win but I do really like the idea to continue building the motivation on the wheel. Especially as an artist, this game was very relatable. 

Visuals and audio:

Peak!!!! I absolutely adore all of the art and overall style of the game. The character designs, animations and minigame art was impeccable. Really great style. The audio is also really good. I liked the style of the music and sound affects a lot, and it fit the game. 

Seriousness:

Aside from how serious being an artist is, this characters and story were a perfect amount of seriousness for this game jam. Overall really good game!

thank you so much! I'm really glad you enjoyed it and we really appreciate your comment. If I had known earlier we'd be doing the beyblade seen I would've loved to draw it out 😂😂 that's a good point though. I'll start working on making an intense beyblade battle for after the jam. I was definitely concerned about the amount of different text types, might revisit that. Thank you so much for playing and for your feedback!

Thank you for playing!! :) I'm glad you enjoyed it

Really fun game! The controls were a litttllee hard to understand at first. I took a while before I clicked in front of me to head towards the building for a while. Aside from that, The game is really fun and the style is so cool! I liked all the minigames and they were incredibly serious. I can't believe I got to roll egg teto. Great submission, glad I tried it!

Nice game! I like the style and concept. Great submission :)

Fun game! I really liked the background and core gameplay, I thought it was very creative. Great submission!

Okay. I finally beat the game. Incredible!! the narration is top tier and I really like the gameplay. I was really bad at the parkour section (I could never beat Destiny raids because of parkour either) but it was still fun. If only I hadn't cared so much about winning :((. Devastating. Overall, peak game!!! Really loved it

Really fun! Definitely a little difficult but I play souls types so I can't really hate a game that's difficult. I really like the style and it was a great submission!

Really nice game! I enjoyed the art and the overall design a lot. I liked the concept as well. The final boss fight is definitely really difficult but great submission!

Super serious game. RIP granny :((, she will be missed. Really funny and glad I could take meemaw out for a spin

Really interesting game! I really liked the slot machine mechanic and being able to choose answers at times. It definitely gave me flashbacks at times to awkward dating app dates, Nice submission! If I had to give any critique, I wasn't huge on the sound effects for the talking, but I did like the other sound effects like the slot machine!

This was really cool and creative! I absolutely love the character designs and the animations. I really enjoyed the different styles of combat, as well as the special abilities. The mechanic and concept was very creative and I enjoyed beating it. Great submission! 

Really good! It was the right amount of stressful and enjoyable. Jacob freaked me out the most, you nailed the creepiness. I'll have to come back another time and actually beat it, but crazy good game!

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Thank you for trying our game! Hear you loud and clear on the confusing mini-games, not implementing a in-game tutorial was a major frustration on our end that our next game jam entry will prioritize. We would love to improve on the UI, interactions, and properly introduce a tutorial after the jam if we return back to this project. Regarding the arrow and spinning it yourself, I can see how it'd be a lot more difficult on a track pad. We didn't find time to do QA checks on various devices, which is another weak point I want to be prepared for next jam we participate in. Thank you for the feedback!

I feel you 😭 some of our stuff broke in the last hour. We're gonna have to do some polishing too. Good luck!

thank you for giving it a try! I'm really glad you enjoyed it anyway. I also agree that we should add some sort of cue for the minigames, especially the typing games. We definitely plan to polish the game up after the jam ends. Thank you for your feedback!

Thank you so much! I'm really glad you enjoyed it. We definitely figured there weren't going to be many VNs in this jam but we were really excited to make one for our first game. Thank you for playing!

Thank you for the feedback!!! Definitely had no clue you could spin the wheel with space bar. So that's really good to know. I absolutely agree with needing some kind of warning so you don't mistakingly fail the typing game. We definitely plan to do a lot of polishing after the game jam ends. I hope you still enjoyed it and we really appreciate the constructive criticism! 

woahhh latte art would be so cool. There's so much potential. I just want Yura to like me 😪

Hey, it is hard to tell! I wrote the dang game and I thought Stella was the main character . . . all of my friends played and turns out Ryder & Ford are the true main characters LOL. Thanks for playing, I'm right there with you about struggling in some of these other games. Tons of great submissions in this jam, but some really highlight how bad I am at games!

Fantastic puzzle game. I think the only frustration comes from hard-locking yourself on a level you almost beat, and having to restart. That said, most of the levels are short enough where it doesn't feel too punishing, and feels really satisfying when you finally beat it. The last level has my head spinning (fititng!!!) so I'm going to have to skip that one, but I was able to get through the rest and greatly enjoyed it. The mechanic of not being able to jump out of the cog wheels until they're connected to something was genius, it really strengthens the puzzles in the game and makes you think very carefully about where you leave those cog wheels.

The sound effects, the visuals, the super cute hamster, all really well done and polished. Other than maybe being a bit short on levels and the levels not being "balanced" (some later ones are easier than earlier ones, etc.), I could be convinced this was it's own game in development vs. a week jam submission. Fantastic work!

I worked as a Starbucks Barista for 2 years, and I feel like my Store Manager is lurking over my shoulder, not yelling or upset . . . but disappointed. Who would've thought a pour over could be so difficult! I think this type of game would benefit from a little hand-holding in the beginning to showcase a "perfect" coffee, and then throw you to coffee critic to be shamed. Yura definitely makes the game memorable, but gee, she doesn't like my coffee.

Outside of my inability, the visuals in particular are fantastic. I loved the low-poly 3d models, and all the animations from grinding your beans to the ground coffee raising after your initial pour. There's also a clear tie-in to the theme, and a very creative idea in general. 

I think if I were to expand on the coffee making process here (and I apologize if you take offense to my next words), I would add a mini-game of adding sugar and cream, and then having to stir the coffee before handing it off. I'd say the difficulty there would be adding the right amount of sugar / cream, and just duration of stirring (too long & the coffee gets cold, too short and it's not stirred well). While I'm on the topic of expanding on the concept, Yura is great but she's a harsh critic! If you wanted to add progression, maybe go from a average Joe who will drink anything and work your way up to impressing Yura, our Barista mentor.

Anyhow, I'm off to make a coffee! Thank you for the submission, glad I got the chance to play it! :)

Thanks! Unfortunately we had plans on the Saturday reserved for bug fixing, so there was no additional time for us to fix up our options menu. Most Visual Novels have a save/load feature or a rollback feature, something to let you cheat your path. For our game, the initial idea was that after beating it once you would be able to turn on "cheats" and instead of having to play the mini-games, you could just choose X route. This would let you quickly explore all the different story paths + endings. Unfortunately, time wasn't in our favor and we had to submit as is. Also yes, the uncolored characters vs. Stella, a not-so-subtle clue about how our protagonist has his eyes on.