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A member registered Jul 14, 2021 · View creator page →

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Ah, this made my day! Thank you so much!

The game is currently actually completed! The web version is just a demo. I do plan on giving it some polish and features down the road, though.

Your pro/con list was very uplifting. I had a lot of worry that it was too complex and only made sense to me, so seeing "simple gameplay" really let me relax. Also, since the management loop was the catalyst for the whole thing, it was very nice to hear you thought it was "great" :)

The cons were really helpful too.  I actually had it during development that he would blink during his last ten seconds, but I took it out because I liked the surprise of him just kinda running out of juice and falling on his face. There's no penalty for it, unless you're running from something, or out of beans. Ooh, maybe I'll make it so that he only blinks if you're almost out of time AND beans. Very interesting, haha.

Another issue you stumbled on but didn't even mention is that if the mouse can be used as an action button, then OBVIOUSLY you should be able to click the buttons. (Duh! Sorry!) I added the mouse button kindof last minute, in my game it really is just a spacebar on the end of a string. It shouldn't be too hard to fix that.

Thank you again very much for the attention and feedback! is there a place I can send you a PM?



I remember a bunch of people coming by specifically to look at the game, that must have been you! Thanks so much for the support.

I do worry that I've maybe made the beginning of the game a bit too hard! I might think about doing a walkthrough for the first few levels. All I'll say is that the items are expensive but helpful, especially the wizwhere early on.

I'd actually be interested in seeing that video, compare my own haul. X) Is it still available?

Thanks for reading and taking the time to respond!

It's honestly been great just to have something to point at when people ask if I've done anything. AND, once you've made and wrapped something, you're aware of the million tiny time-sucking mistakes that you get to avoid in the future. (Seriously, the pain of implementing pausing was the biggest shock) and then that should allow you to make bigger and bigger projects.

Good luck with your first few projects! 

Thank you! I overdid it with the download cards, but I met some nice people and that's the real reason to do those things anyways!

I really wish they'd make another game like Zelda II, but I suppose all the best aspects of it have been stripped for parts and used elsewhere at this point. Oh well! We'll always have the improvement patch.

Thanks! I tried to make it even HALF as fun as eating them in real life. Thanks for the feedback! The blob man is one of three, and finding them all opens the path forward ;)

It felt like real life in a lot of ways, like how I have to work hard for a better career, and how I crash whenever I get too excited. A nice time sink!

Interesting stuff! Very short but a nice simple experience 

I hadn't seen this before submitting but pretend...

I want to make a real-time action game where an ever-updating list of text describes the surroundings. By it's nature it won't take itself very seriously.