We're so glad it was still so enjoyable despite the missing dialogue! We couldn't get all of it done unfortunately, we pivoted to this idea with under 24 hours left in the jam so you're literally seeing the placeholder where I was going to write the dialogue lol
Talpal
Creator of
Recent community posts
We're so glad you liked the narrative and artwork!
Re: Polaroids - They influence what you talk about/how the break-up goes (e.g., if you choose to remember negative stuff, you say meaner things. There are 4 different types of sentiments that can colour the final conversation), but unfortunately we didn't have enough playtesting time to make that system feel noticeable and work as intended. The different outcomes are still there, but admittedly too hard to achieve/notice.
This is really cute, but unfortunately it was too tough for me to get a handle on the controls, they didn't always work the way I expected. I was kind of making a sine wave at one point and I don't know why. It would also help if I could tell how close I was to the ground a little sooner (skyscrapers? mountains? trees maybe?)
Such a creative and hilarious idea, great job! How dare you make me recreate my trauma as a Canadian living under a certain shrimp's tariffs! If you plan to continue developing this after the jam, I could see there being some really fun risk involved, where customers really don't like if you change a variable too fast, or some labels do worse than the marketing chimp expects.
This is impressively polished, well done! Cute designs and great tunes! I love the different play styles for the different instruments, and the retry button is a great touch for the times when I messed up early (the retry sound got grating for me after using that button a lot though!) Also, I'd be curious to know if others found the first two notes of the second guitar on the first level weirdly hard. I spent a lot of time stuck there, then breezed past the rest of the level. Pretty minor issue for a game made in 48 hours. Absolutely incredible work for a solo project!
Honestly, maybe this is weird to say about a literal mixed review, but we love this comment. Thanks for seeing the potential in our game, it's amazing that you put this level of thought into commenting on it! We do want to take the game further after the jam and give it a proper release. We've started testing out some of the things you're talking about (trajectories, more vertical space) so we can reduce frustration and find the version of this game that feels the best.

