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Talpal

38
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1
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A member registered Jul 13, 2020 · View creator page →

Creator of

Recent community posts

This is so impressive and mindbending! Great polish on the sound and visuals. I'll have to come back and figure out the level with the purple button later, or I won't have time to play any more games before the rating period is over

This is really cute, but unfortunately it was too tough for me to get a handle on the controls, they didn't always work the way I expected. I was kind of making a sine wave at one point and I don't know why. It would also help if I could tell how close I was to the ground a little sooner (skyscrapers? mountains? trees maybe?)

Such a creative and hilarious idea, great job! How dare you make me recreate my trauma as a Canadian living under a certain shrimp's tariffs! If you plan to continue developing this after the jam, I could see there being some really fun risk involved, where customers really don't like if you change a variable too fast, or some labels do worse than the marketing chimp expects.

Beautiful, soothing, and very well executed concept! 

Beautiful, soothing, and very well executed concept! 

This is impressively polished, well done! Cute designs and great tunes! I love the different play styles for the different instruments, and the retry button is a great touch for the times when I messed up early (the retry sound got grating for me after using that button a lot though!) Also, I'd be curious to know if others found the first two notes of the second guitar on the first level weirdly hard. I spent a lot of time stuck there, then breezed past the rest of the level. Pretty minor issue for a game made in 48 hours. Absolutely incredible work for a solo project!

Honestly, maybe this is weird to say about a literal mixed review, but we love this comment. Thanks for seeing the potential in our game, it's amazing that you put this level of thought into commenting on it! We do want to take the game further after the jam and give it a proper release. We've started testing out some of the things you're talking about (trajectories, more vertical space) so we can reduce frustration and find the version of this game that feels the best. 

Thanks for the feedback, glad you liked it! To your point, after the jam we're hoping to change it up so that different planets will play chords/melodies or percussion so that you aren't hearing something monotonous if you're stuck on a level for a while

This is beautiful and so well executed. Brilliant take on the theme. Very thoughtful and well-written, which isn't easy in a game jam!

Beautiful work! Everything coming to together is incredibly satisfying

We played & rated your game and thought it was great! It's got the juice

very impressed that you got through so many levels always going from the top! In the future we could add something to the start that makes it clearer that you can shoot from anywhere, you aren't the only one who thought that.

I spent sooo much time on this game, I love it. Multiple generations of racing snails now enjoy the retirement home after a job well done. Amazing job with all the commentary, silly snail names, training stats, everything.

The audio is great and I really appreciate the little details, like the fact that when you start, you've already "failed" the last run, and you have a log with your objective. I would have liked more coyote time, I couldn't get passed the second level!

GREAT concept, and so perfect for the theme. I liked the little pixel virus and attackers a lot, and I'd love to play this again with the bugs ironed out!

This was fun and a good take on the theme! Great work communicating health & damage taken with sound and visuals, its so essential but not everyone makes time for it in a jam. Major points for actually having an option to quit out lol

The sushi is so appealing, nice work! The variety of ingredients and perks is nice, and I think it would be really useful if hovering over the ingredient showed me the info about it. I kept having to hit esc to remember what something did.

This has such a cozy fun feel, and the visuals come together nicely. I like the thought that went into the cards. Poor cows

The scrolling text is very aesthetically pleasing. I might not understand what's going on, but I will accept my Perpetuum Mobile award nonetheless!

It's so crusty but I kind of love it. Godspeed, wiredog

I can't get the rotation working unfortunately

Fun, pretty, and a great idea!

this was so fun but I wish I could play a mode with more lives because I'm could enjoy it longer!

This is so fun, but I'm sooo bad at it. I wish I could play a mode with more lives!

This is so polished and fun! I'm impressed

I can't figure out how to play this :( even getting past the start screen was unintuitive

The art for the plants is so pretty! Cool use of the loop theme, I just think it's too easy to do really well. Maybe less coins so I have to make tougher decisions?

I absolutely loved this, it was a really creative use of the theme and the level design was smart. 

This was cute but the sound was overwhelming so I couldn't play for long

That was genuinely really fun, and I liked the messages at the start of each level

This is really unique, and quite the challenge! Really cool stuff

Really big fan of the way you used the theme, this was almost as frustrating as real mini golf! Could definitely see myself spending way too much time playing this

super creative way to use the theme!

Like the controls and the concept, difficulty spikes real hard tho

the stuff happening on the sidelines is hilarious

Looks cute! Pretty hard to play tho

this is so chaotic I love it