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Talpal

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A member registered Jul 13, 2020

Creator of

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We're so glad it was still so enjoyable despite the missing dialogue! We couldn't get all of it done unfortunately, we pivoted to this idea with under 24 hours left in the jam so you're literally seeing the placeholder where I was going to write the dialogue lol

We're so glad you liked the narrative and artwork!

Re: Polaroids - They influence what you talk about/how the break-up goes (e.g., if you choose to remember negative stuff, you say meaner things. There are 4 different types of sentiments that can colour the final conversation), but unfortunately we didn't have enough playtesting time to make that system feel noticeable and work as intended. The different outcomes are still there, but admittedly too hard to achieve/notice.

Ok the frog made me laugh when it said I'm not dumb. I am a bit dumb though, it was hard to get myself to use the mouse wheel to switch between items rather than clicking on them. I like the risk/reward of trying to hit the analog clock close to 12

We want the ending to hit hard, but we also want it to feel earned. It's definitely something we'll be working on after the jam. Thanks for playing!

Thanks for playing the game and feeling the pain! Our 2D artist did a fantastic job, you should see his work when we give him more than 24 hours (we started on this idea that late in the jam)

Yeah we would love to fill in those dialogue options after the jam and lay more groundwork for the ending. I agree yarn spinner is great, I've never used it before and it was really intuitive for someone with minimal coding experience 

Wow, Steve's really branching out with this pizza stuff. This is a neat game, I would have liked if the walls appeared lower though, it was confusing to figure out where I could and couldn't walk.

Nice simple execution on a neat idea! It would have been cool to see the fireworks all go off at once somehow, though I get why they can't

Cool to see someone else using yarnspinner! And I'm a fan of severance, which made this more interesting. We weren't able to get all our dialogue into our game, but we're looking forward to updating it after the jam

This is fantastic! So funny and well designed. I was so focused on getting food that I got to be surprised and delighted when the microwave dungeon appears.

I may never find him :(

Love the art and the way that you can figure out more/get better every time

This is so impressive and mindbending! Great polish on the sound and visuals. I'll have to come back and figure out the level with the purple button later, or I won't have time to play any more games before the rating period is over

This is really cute, but unfortunately it was too tough for me to get a handle on the controls, they didn't always work the way I expected. I was kind of making a sine wave at one point and I don't know why. It would also help if I could tell how close I was to the ground a little sooner (skyscrapers? mountains? trees maybe?)

Such a creative and hilarious idea, great job! How dare you make me recreate my trauma as a Canadian living under a certain shrimp's tariffs! If you plan to continue developing this after the jam, I could see there being some really fun risk involved, where customers really don't like if you change a variable too fast, or some labels do worse than the marketing chimp expects.

Beautiful, soothing, and very well executed concept! 

Beautiful, soothing, and very well executed concept! 

This is impressively polished, well done! Cute designs and great tunes! I love the different play styles for the different instruments, and the retry button is a great touch for the times when I messed up early (the retry sound got grating for me after using that button a lot though!) Also, I'd be curious to know if others found the first two notes of the second guitar on the first level weirdly hard. I spent a lot of time stuck there, then breezed past the rest of the level. Pretty minor issue for a game made in 48 hours. Absolutely incredible work for a solo project!

Honestly, maybe this is weird to say about a literal mixed review, but we love this comment. Thanks for seeing the potential in our game, it's amazing that you put this level of thought into commenting on it! We do want to take the game further after the jam and give it a proper release. We've started testing out some of the things you're talking about (trajectories, more vertical space) so we can reduce frustration and find the version of this game that feels the best. 

Thanks for the feedback, glad you liked it! To your point, after the jam we're hoping to change it up so that different planets will play chords/melodies or percussion so that you aren't hearing something monotonous if you're stuck on a level for a while

This is beautiful and so well executed. Brilliant take on the theme. Very thoughtful and well-written, which isn't easy in a game jam!

Beautiful work! Everything coming to together is incredibly satisfying

We played & rated your game and thought it was great! It's got the juice

very impressed that you got through so many levels always going from the top! In the future we could add something to the start that makes it clearer that you can shoot from anywhere, you aren't the only one who thought that.

I spent sooo much time on this game, I love it. Multiple generations of racing snails now enjoy the retirement home after a job well done. Amazing job with all the commentary, silly snail names, training stats, everything.

The audio is great and I really appreciate the little details, like the fact that when you start, you've already "failed" the last run, and you have a log with your objective. I would have liked more coyote time, I couldn't get passed the second level!

GREAT concept, and so perfect for the theme. I liked the little pixel virus and attackers a lot, and I'd love to play this again with the bugs ironed out!

This was fun and a good take on the theme! Great work communicating health & damage taken with sound and visuals, its so essential but not everyone makes time for it in a jam. Major points for actually having an option to quit out lol

The sushi is so appealing, nice work! The variety of ingredients and perks is nice, and I think it would be really useful if hovering over the ingredient showed me the info about it. I kept having to hit esc to remember what something did.

This has such a cozy fun feel, and the visuals come together nicely. I like the thought that went into the cards. Poor cows

The scrolling text is very aesthetically pleasing. I might not understand what's going on, but I will accept my Perpetuum Mobile award nonetheless!

It's so crusty but I kind of love it. Godspeed, wiredog

I can't get the rotation working unfortunately

Fun, pretty, and a great idea!

this was so fun but I wish I could play a mode with more lives because I'm could enjoy it longer!

This is so fun, but I'm sooo bad at it. I wish I could play a mode with more lives!

This is so polished and fun! I'm impressed

I can't figure out how to play this :( even getting past the start screen was unintuitive

I absolutely loved this, it was a really creative use of the theme and the level design was smart.