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SwaineDev

40
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5
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A member registered Jun 15, 2019 · View creator page →

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Recent community posts

Such an amazing game. I feel like I can be a real dj now.

I'm going to get the one I want one of these days. Great art style!

This game made me want to buy more rhino boner pills.

Great visuals! I love the charm of the game and its a lot of fun!

Incredible game! I love everything about this! If there was some more content I would definitely pay like ten bucks for this on switch!

Great game! I cant believe I killed all the hamsters.

Amazing game! Cool concept that was executed well! Was jamming out to music the whole time. The level structure reminds me "Fights in Tight Spaces", one of my all time favorite games. Would love to see a full release!

Amazing game!!! I love the hotline Miami/synthwave aesthetic the and music is incredible! A lot of fun!

Cool concept! Love the comedic dialogue!

Amazing game! If only I was better at flappy bird....

Amazing concept I haven't seen done before! However it seems unfair sometimes when some objects apear on the opposite side and there isn't enough time to get over there and take them out.

What an amazing game! I love the art and music! The controls feel a little stiff but I think that works in the games favor!

Cool concept! It would be nice if the player character moved a bit faster and the collision didn't work for the vending machine so I couldn't open it most of the time. I would have also been cool to see maybe so cooler things done with the audio.

Thank you!!! I’m so glad you enjoyed it! It was a lot of fun to make 😊 

Oops! Definetly not! Lol. Glad you enjoyed it though!

Thank you! I will definitely work on balancing in the future.

Thank you! I will definitely work on balancing in the future.

Thanks for playing! Glad you enjoyed it! Sadly, emails broke during development and I didn't have time to fix them. Of course, the balancing is something that was hard for me to gauge. Unfortunately, being a full-time college student and full-time worker I didn't have the time I had hoped for to work on this. Definitely not my proudest work.

Thanks! Yeah, playtesting is definitely hard when it's just me playing it. Of course, I found it easy! Unfortunately being a full-time college student and full-time worker I didn't have the time I had hoped for to work on this. Definitely not my proudest work.

Nice game! The art style works well, no need for it to be overly complicated. However, the gameplay loop is a little tedious with precision platforming being difficult at times and the long countdown when restarting being a little more annoying than helpful.

Yeah, I had thought about adding more of a grace period but ran out of time. Thanks for playing!

Very cool little game! Sprite work looks really nice. I wish there was some more sound effects and maybe a background, but overall, well done!

Nice game! The paper aesthetic really handles itself nicely and contributes to making a nice looking art style. However, the input lag and the switching directions when you hit a side make precision platforming impossible and I found myself getting stuck in areas for quite some time.

Thanks for playing! Glad you enjoyed it! Sadly, emails broke during development and I didn't have time to fix them. Of course, the balancing is something that was hard for me to gauge, but I'm glad you got the hang of it!

Very cool game, the art style is cute and the intro made me laugh. The gameplay was fun and innovative, at first. Soon it just became a waiting game and the fact that the bullet just stayed there was very frustrating, I feel like it could have done with maybe a few more levels. But overall, great game!

Cool game! Very confusing concept however and it was hard trying to get a grasp of it, but once I did I enjoyed it. It was very cool seeing the original Tetris art style implemented but I feel like it's lacking some desperate sound design. Overall, amazing game.

Very cool game! Your art style looks great and the story made me laugh. The camera following the player helped me from getting to lost. The only gripe is of course what everyone else has been saying. But overall, amazing game!

Thank you for the feedback! Glad you enjoyed my story! It was a lot of fun recording those lines and I thought it would provide a nice break from the monotonous grind of solving puzzles. I'm glad you enjoyed my game!

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Amazing Game! The art is truly spectacular, definitely adding to the horror element, kind of reminds me of Lumpy Touch's style in a way. Although the horror definitely would have been heightened with some extra sound effects or music, maybe an audio stinger when Vally would appear. But overall, amazing job!

Thanks for playing my game! I agree that first call definitely had me making a few takes. My friend said he thought I was farting instead of snoring when he playtested it lol. Thanks for your feedback!

Awesome game! The Pacman inspiration is definitely visible and is a nice idea! However, the movement feels very clunky, almost ice-skate-like. But that also works to the advantage because finally catching up to and eating those pesky knights has never felt so good. Amazing job!

Thanks for playing my game! I'm glad you loved my little concept, I had a lot of fun making it. I agree that I definitely should have had a how-to-play section, I just forgot about it until the last possible moment, so I just settled on putting it on the itch page. Thanks for the feedback!

Absolutely amazing game. The different models for the environment around the play area look absolutely beautiful and the color palette blends beautifully. The game is challenging, but not too hard to the point that it isn't fun. The game runs beautifully and couldn't find any gripes I might have besides maybe wishing for a more detailed How-To-Play section. The buttcheeks also had me laughing for a solid minute.

Thanks for playing my game and for your feedback. Definitely have learned a thing or two to help me in my next game jam.

Quite a cool game! I really enjoyed how clean most of the sprite work is, and I did get a chuckle out of Space Satan, if that was intended. Ony suggestion I could give is that there is a lot negative space that I feel could have been used up. It feels unatural to have that much empty space so I feel like more clutter could have been added or the room could have been smaller. But otherwise a fantastic game!

Thank you so much for playing my game and for your feedback! To answer your comments, the PVZ defense mechanic shoots projectiles to stop the dice. If it didn't work for you perhaps the hitboxes may have been misaligned. The table should have paid you double your bet when it landed on your number so I don't know if that may have bugged out. Perhaps it was too small to see because when you bet on one of the special squares it only puts $5 on each number, so you would only get $10. Which was a mistake on my part, I should have balanced it a little bit more. But thank you for pointing that out! And the bug I had mentioned was that you could go into a negative amount of money, but it seems like you didn't encounter that. I had wanted to add a how-to-play menu to the game but didn't have the time, so I just put it in the game's description.  But I really do appreciate your amazing feedback and you playing it means the world to me as an aspiring teenage game developer!

So this game didn't turn out so well, this was the first game jam where I had to work so I had no time at all. And I didn't notice the massive game-breaking bug until after it was submitted, sooooo, sorry about that, but please enjoy!

Thanks For Playing! Really Appreciated The Feedback!

Thanks For Playing! And Also The Player CAN Control The Robots Movements With The Keys Q,W, & E.