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Quite a cool game! I really enjoyed how clean most of the sprite work is, and I did get a chuckle out of Space Satan, if that was intended. Ony suggestion I could give is that there is a lot negative space that I feel could have been used up. It feels unatural to have that much empty space so I feel like more clutter could have been added or the room could have been smaller. But otherwise a fantastic game!

Thank you for the feedback!

We wanted to leave a lot of room because the areas can get just swarmed with enemies, making it harder for the player to maneuver with the rate of fire we are using. We wanted to focus more on avoidance than actual rolling the dice at all the things. So it's certainly a balancing act. We want the focus to be more on the environment, which should have been more dice oriented, than just a twin stick Gauntlet-like shooter.