Yuliya Kozhemyako (Supr)
Recent community posts
Since I saw a lot of questions and comments about the rules of this jam, I decided to make this post.
Using only engine content and engine tools is a main concept that you can interpret in you own way. It can be way to learn new things about UE4, or even a way to see a beauty where it's been hidden before. And anyway it's a challenge :)
A bit more information about the rules for synchronize our vision (and also for inspiration):
create new project (without starter content) and use any things that you can find in Engine Content
you can edit the materials (or create new)
you can find a lot of specific textures
it is allowed to use templates
you can use engine's meshes or create procedural meshes
a lot of sounds are there
Hope we get a lot of pleasure. Good luck!
Procedural Mesh. For example: you can use a function 'Get Section from Static Mesh' to create procedural mesh from static mesh which is contained in the engine. Or you can 'Create Mesh Section' from the arrays of vertices coordinates etc