Спойлер алерт
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Выбрала не суицидиться только потому что хотела посмотреть эту концовку :D
Supr
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«On a Clear Day» is the name of one of Agnes Martin’s works where she first introduced the concept of seriality. This series consists of 30 sheets on which strips and mesh are applied by means of screen printing. The proportions of one such sheet formed the basis of the three-dimensional grid in the game. The resulting structure can be rotated; the number of its segments, its color and so much more can also be changed. One may look at it from the inside, the outside and even move around in it. Thus, we get a series of countless frames that is individual for each player. This experiment is designed to see how Agnes Martin’s mesh exists in a new and different form of media, to look at the opportunities that a 3d mesh provides over a flat one, as well as to see the connections between Martin’s art and generative digital art. And, of course, we strived to convey the same state of serenity within the game that the series «On a Clear Day» brings about.
I invite you to take part in a mystical ritual. I hope you'll enjoy a disturbing atmosphere and a bit creepy environment.
https://supr.itch.io/summertime-sadness
I made this game in 72 hours for Ludum Dare 43 using Unreal Engine 4, Open World Demo Collection assets and Mixamo Fuse. The theme was "sacrifices must be made". The game was inspired by Lovecraft books and True Detective series (1 season).
The Basics Of Sacred Geometry is a game about interactive 3D graphics and Unreal Engine 4 made by using engine content and engine tools only. No have own 3D-models, audio, no textures and there is no way to work with other software. The main idea for the project is to make a kind of introduction to interactive 3D graphics for beginners. But it isn't an interactive tutorial.
You play as a beginner in the Sacred Geometry. Explore mysterious chapters, scroll the magic wheel and read the sacred texts from engine's documentation.
The first 7 chapters are available now in the demo version. The full release will suppose to contain 11-20 chapters and a large sandbox-level.
https://supr.itch.io/sacred-geometry
Since I saw a lot of questions and comments about the rules of this jam, I decided to make this post.
Using only engine content and engine tools is a main concept that you can interpret in you own way. It can be way to learn new things about UE4, or even a way to see a beauty where it's been hidden before. And anyway it's a challenge :)
A bit more information about the rules for synchronize our vision (and also for inspiration):