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A member registered Feb 02, 2015

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No worries. I forgot one thing, I wanted to leave a little constructive criticism on a point to improve if that's okay.

Even though there is a lot of art which makes the world feel very alive, there were times where it felt L had too few expressions to choose from. I could imagine having those conversations with a person and them looking a specific way but it felt like L was shoehorned into only a few choices of how to look. Considering the main character interacts with her so much, she could have done with a larger variety of expressive art. I know that's a lot to do for full-body shots, so you might consider the "replaceable face" sort of art in a future game.

That's seriously the only thing I felt was off though, the rest was excellent. Thanks for your great game!

This is a good game. I picked it up on sale for a few bucks.

It's an ADV-style visual novel with light graphic-adventure elements (inventory puzzles and backtracking) early on, then switches to a more linear kinetic style later. I only got stuck at one point early on but walkthroughs are easy to find on the internet. In almost every scene you can mouse over areas which visually change to tell you they are clickable, a good interface design. There is a single late-game choice to two different endings afaics. Play time is about 3 hours.

The player interacts with a few characters, but mostly learns about the world and a number of other people through diary/log entries left lying around. It's like the journal entries in System Shock but there's a lot more of them. The game has a sci-fi plot which I don't want to give any spoilers about. It covers some good existential questions. As you progress through the game, you'll realise that parts which you read or saw earlier had a deeper story which unfolds, which is very good writing.

The most noticeable aspect of the game is the striking art style. It definitely doesn't disappoint, there is so much art and even a few alternate/old versions in the game files. You can also buy a PDF artbook where the author explains a little about the making of the story and art. The only game I've seen similar to this is the wordless adventure game Hiversaires.

I gave this an 8/10 on its VNDB page. Recommended, especially if you can get it on sale.

(2 edits)

[mild spoilers, finish OTL before reading this comment]

I'm writing to say say thanks for this nice little game.

At first I didn't get much out of it. I didn't find the characters particularly endearing and I didn't find their actions realistic. Teenagers generally aren't that self-aware of their feelings nor talkative about them (at least not any I knew) and some average guy isn't going to suddenly have three attractive girls literally throwing themselves at him. The story felt like a lot of background filler building up to something which never quite happens.

Then you did something no author ever does: You explained the story.

The clear factual delivery of The Hidden Truth was fantastic. It precisely describes the background, characters' motivations, and message really well. I then understood the story and what you were trying to communicate a lot more. It was great!

It was also nice reading your English blog entries and Itch/Steam threads. Turns out I'd "got" most of it like the twist with Claire, Ziva's friendship breakup and her whole Holden-Caulfield can't-save-everyone story arc, the wolf story representing this story within itself, but I'd missed some of the subtle points like the characters' name origins and the sun/moon comparisons, so it was good of you to fill in the gaps.

I then read the story again a second time with that knowledge, which I can only liken to rewatching Fight Club right away after your first viewing because you now know the Narrator and Tyler Durden are the same person. I found the story a lot more light-hearted and enjoyable the second time around.

I didn't think I was that enamoured with any of the characters, but looking at them again these weeks later as I write this comment, I do miss hanging out with them. You managed to bring up that conflicting feeling I had towards the end of high school, both hating constant attendance but not wanting something so familiar to end and for "real life" to start. I imagine every school student in the world has felt that to some degree.

I don't think I got any great epiphany or emotional takeaway from the OTL story which I hadn't already considered myself before reading it, but I'm fine with that. It was good entertainment and to have spent these hours exploring something so thoroughly feels like a good expenditure of time. I'm glad to have read it.

I like your earlier comment that authors often don't make their stories clear and that's very pretentious of them, that there should be a clear "correct" literary answer to a story, and I appreciate the effort you've made to explain the parts of the novel that you want explained. I'm not any sort of analytical genius and I've always wished for authors to do exactly what you've done. I guess my favorite character in the OTL "mythology" is Keinart :P

Again thanks. I'm really looking forward to Lotus Reverie.

PS: Bulbasaur is the best starter Pokemon.

Your games are certainly something else. They're enjoyable because they're so unique.

The most similar thing I can think of is Ramble Planet, though the gameplay style is different -

Thanks for sharing what you make!