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Quiétude

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A member registered Aug 04, 2019 · View creator page →

Creator of

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I'm glad you enjoyed the game! Thank you for the detailed feedback, I really appreciate it. I will write down and consider your suggestions!

Regarding the synergies, I agree with you, I will definitely look to add more of them and have more viable build variations as I update the game further!

Increasing the feeding rate :)

Good job on the difficulty curve! The puzzles are quite difficult, but feel like if you just give them a little bit of time you will eventually get it. It's a nice touch that you can win without a perfect solution - I definitely wouldn't have gotten very far without it. I really liked the art, and the story bits did a good job setting the mood to feel immersed. Congratulations on this one!

Thank you so much for sharing, I'm happy you had a good time! We really tried our best. :)

This is the best execution of this idea that I've played so far, super hectic, super fun. Your rat brain just wants to run straight to the cheese because of the big timer and the fast music, and you end up constantly forgetting that you already ran through this exact path just before, I love it.

I got world record on level 5 :D

Our time wiza wasn't competent enough so we couldn't put in higher speed options :(

Cute! The movement felt a bit hard to predict but chaining loops and going fast was satisfying. The music also fit really nicely. :)

Super chill. The decision to not have a goal but to just let the player keep trying as long as they want is a great fit for the game. It felt pretty hard though, I have no idea how people get to 10 or above, maybe I'm just bad :p

Thank you so much! That means a lot. ^-^

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That was really cool and very intuitive. Fun game with a lot of charm. As a side-note, you should enable the fullscreen button on the web page, it's a bit more practical than zooming all the way in.

Wow very cool

Spell placement felt a bit arbitrary/random but the game was enjoyable nonetheless - blocking fireballs is super satisfying and makes you feel real smart. The art is gorgeous, the audio is on point, the voice acting is a nice touch and of surprisingly high quality.

Amazing entry, congratulations to the team!

Hilarious and full of personality, I loved it!

Hahaha this is just great

Art direction is amazing, however the gameplay is pretty confusing and the description on the itch page doesn't help that much. I don't get what the HUD elements are for and the defeat screen says the train crashed even though it didn't? I do like the idea of multitasking between setting your train's path and micro-managing your little workers though :)

Thank you so much! <3

Banger game, keep it up!

I would love an option to click-and-release balls instead of drag-and-drop for accessibility. I keep accidentally dropping my balls :(

Congratulations on the release!

I updated the game, this issue should be fixed now!

Super cool idea and great execution! The party members random drawing mechanic is so clever, I especially liked the push your luck element that the trouble mechanic brings. Inspiring!

Great work!

Interesting, thank you for this!

Prices go up but so does the amount of gold you get over time as you kill more and more monsters, and their reward value increases as well. You can't afford to buy everything from the shop so you have to choose what you want depending on what you think is best. As long as you survive you should earn enough to buy a few items per wave.

I hope that helps!

Thank you, I'm glad you liked it! There is an option in the settings menu to turn off the blood, that should help with performance. :)

If you do try it, I'd be curious to know how much time it buys you before the game starts to lag.

Thank you! 

Cute idea and really great execution! Good work on this one!

Thank you for your feedback. Yeah the scaling of the boss sprites is a bit wonky, it can be hard to tell where their center actually is. I will look into it in future updates!

Thank you, I'm happy you liked it!

Thank you!

The game at the initial speed is alright, but I tend to make a lot of mistakes from just dropping attention. But once the speed picks up, it becomes way more engaging and fun! Replaying the game felt like "getting through" the first two minutes, where you do have to focus, but you're not very engaged, before getting to the good part in the loops afterwards where the game really challenges you. Thus, I wish the speed increase rate was faster, or maybe at least that the first "loop" was shorter?

Also, I would have just quit without understanding you're not supposed to kill humans if not for that one other comment.

Fun game, good work!

Great take on the theme. Pushing your luck in the early game with upgrades that make your time go dangerously low feels great. The incremental increase in power from getting all the upgrades feels very satisfying. I do wish the difficulty scaled higher, as you get to a point with enough upgrades where the game becomes unlosable. Good work!

Clever application of the theme. Flinging obstacles through gates was very satisfying :)

Thank you! I'm glad you had fun! There is a setting to turn off blood particles which should help with performance, but I unfortunately didn't have time to look into further optimisation.

There is an option to turn off blood particles which does help a bit with performance. Maybe in the future I will look into better optimisation ...

Thank you!

Thank you!

Thank you for your comment ! I am glad you had fun!

As for hints, it's generally a good strategy to pick up weapons that benefit from the same stat increases, and increase said stat. And then once you have a build that seems good enough, don't wait too long before you need to start saving up! I couldn't tell you the "best" combo though, as I haven't figured it out myself either :p good luck!

This was super fun. Best of luck with the full release - I look forward to it!

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Impressive entry, super fun puzzles and overall sooo well polished! It looks gorgeous. 

I just wish it didn't zoom in when you grab the key at the end of a level, so that you could admire your tangled arm for a bit before "untangling", as well as watch that animation rather than just listen to it happening off-screen. 

Amazing work!

Very relaxing and super polished. Good work!

Amazing, Theme and animations were on point. You just know most of these characters are gonna kill you but you still want to entertain them to see what's gonna happen :p Well done!

Fun, cool concept :) well done