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(+1)

The game at the initial speed is alright, but I tend to make a lot of mistakes from just dropping attention. But once the speed picks up, it becomes way more engaging and fun! Replaying the game felt like "getting through" the first two minutes, where you do have to focus, but you're not very engaged, before getting to the good part in the loops afterwards where the game really challenges you. Thus, I wish the speed increase rate was faster, or maybe at least that the first "loop" was shorter?

Also, I would have just quit without understanding you're not supposed to kill humans if not for that one other comment.

Fun game, good work!

(+1)

Thanks so much for the thorough feedback! I totally get what you mean about the initial pace, the intention was to ease players in, but it can leads to a bit of a 'getting through it' feeling. You're right, I think it's a common problem in a lot of games - wanting to skip the early stages once you're familiar with the mechanics. I actually considered shortening the loops by 1.5-2x, but I second-guessed myself, thinking it was just overthinking things near the deadline. It’s hard to distinguish helpful thoughts from harmful once you have something ready, I found that thought harmful. I really appreciate you taking the time to share your thoughts!