Thanks so much for the thorough feedback! I totally get what you mean about the initial pace, the intention was to ease players in, but it can leads to a bit of a 'getting through it' feeling. You're right, I think it's a common problem in a lot of games - wanting to skip the early stages once you're familiar with the mechanics. I actually considered shortening the loops by 1.5-2x, but I second-guessed myself, thinking it was just overthinking things near the deadline. It’s hard to distinguish helpful thoughts from harmful once you have something ready, I found that thought harmful. I really appreciate you taking the time to share your thoughts!