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Sujit Paul

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A member registered Jul 26, 2018 · View creator page →

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I've been working on a local multiplayer Android game inspired by Pass the Bomb, focused on short, chaotic rounds and panic-inducing moments with friends.

Recently I recorded a playtest session.

Current progress:

  • 3 unique levels, each with different challenges and gameplay twists
  • Multiple powerups to make rounds more unpredictable
  • Local multiplayer working and tested with friends

The playtests have been fun so far, but I've reached a design decision I'm unsure about:

Should I add a solo mode with bots?

A few people suggested bots for practice and for when nobody else is around, but I'm also worried about scope. Since Cocos Creator doesn't really provide built-in AI/navmesh systems, I'd have to build a lot of that myself, and I don't want weak AI to end up hurting the overall experience.

Would love feedback on any of these:

  • Does the gameplay look fun?
  • Anything confusing or visually unclear?
  • Would you play a solo mode with bots?
  • Any general thoughts after watching?
  • Crazy power ups ideas?

Even small observations help a lot. Thanks for taking a look

(1 edit)

I recently recorded a playtest session with friends.

I'd genuinely love feedback from other players/devs:

  • Does the gameplay look fun to watch?
  • Does anything feel confusing?
  • Would you play this with friends?
  • Should I spend time adding solo play with bots?

Still early in development, so even small observations help. Thanks!