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Sujit Paul

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A member registered Jul 26, 2018 · View creator page →

Creator of

Recent community posts

I'm excited to share one of the biggest updates to Pass And Survive so far!

Over the past few weeks, I've been focused on making the game enjoyable even when you're playing alone, while also giving players more ways to personalize their experience.

What's new?

🤖 Solo Mode with AI Bots You can now play without needing other players. The bots are designed to keep matches fast, chaotic, and unpredictable. They're still a work in progress, so I'd love to hear how they look and what could make them more fun.

🎨 Character Customization Players can now customize:

  • Character skins
  • Win animations
  • Death animations
  • Bomb skins
  • Player icons

⚙️ UI Improvements The main menu, settings, and customization screens have all been updated to create a smoother and more intuitive experience.

Gameplay Video

🎥 Watch here: https://youtu.be/oerPAsMiA6I

I'd Love Your Feedback

I'm especially interested in hearing your thoughts on:

  • Do the AI bots look engaging and enjoyable to play against?
  • Is the customization menu easy to understand and navigate?
  • Are there any UI/UX improvements you'd suggest?
  • What other cosmetics or power-ups would you like to see?

Every suggestion has helped shape the game so far, so thank you to everyone who's been following the project and sharing ideas. I'm looking forward to hearing what you think about this update!

Thanks man.
I'll work on the visuals as per your feedback.

(1 edit)

Can't find you in discord.
Here's mine:
sujitpaul410

(1 edit)

Hi,
I'm working on a local multiplayer android game. Can you help me with some BGMs' ?
Please have a look at the play test video. And let me know if you're interested.

Thanks man.
I'll work on these feedbacks

I've been working on a local multiplayer Android game inspired by Pass the Bomb, focused on short, chaotic rounds and panic-inducing moments with friends.

Recently I recorded a playtest session.

Current progress:

  • 3 unique levels, each with different challenges and gameplay twists
  • Multiple powerups to make rounds more unpredictable
  • Local multiplayer working and tested with friends

The playtests have been fun so far, but I've reached a design decision I'm unsure about:

Should I add a solo mode with bots?

A few people suggested bots for practice and for when nobody else is around, but I'm also worried about scope. Since Cocos Creator doesn't really provide built-in AI/navmesh systems, I'd have to build a lot of that myself, and I don't want weak AI to end up hurting the overall experience.

Would love feedback on any of these:

  • Does the gameplay look fun?
  • Anything confusing or visually unclear?
  • Would you play a solo mode with bots?
  • Any general thoughts after watching?
  • Crazy power ups ideas?

Even small observations help a lot. Thanks for taking a look

(1 edit)

I recently recorded a playtest session with friends.

I'd genuinely love feedback from other players/devs:

  • Does the gameplay look fun to watch?
  • Does anything feel confusing?
  • Would you play this with friends?
  • Should I spend time adding solo play with bots?

Still early in development, so even small observations help. Thanks!