I've been working on a local multiplayer Android game inspired by Pass the Bomb, focused on short, chaotic rounds and panic-inducing moments with friends.
Recently I recorded a playtest session.
Current progress:
- 3 unique levels, each with different challenges and gameplay twists
- Multiple powerups to make rounds more unpredictable
- Local multiplayer working and tested with friends
The playtests have been fun so far, but I've reached a design decision I'm unsure about:
Should I add a solo mode with bots?
A few people suggested bots for practice and for when nobody else is around, but I'm also worried about scope. Since Cocos Creator doesn't really provide built-in AI/navmesh systems, I'd have to build a lot of that myself, and I don't want weak AI to end up hurting the overall experience.
Would love feedback on any of these:
- Does the gameplay look fun?
- Anything confusing or visually unclear?
- Would you play a solo mode with bots?
- Any general thoughts after watching?
- Crazy power ups ideas?
Even small observations help a lot. Thanks for taking a look













