Strangely! 13.65 worked fine, 13.66 broke it, 13.661 is working fine again (updated through the Itch app just to test if that was contributing in my case, and it does not appear to be).
subvertebra
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Hello again! I tried setting up HTTP state triggers via Mix It Up today, and ended up crashing RahiTuber each time I tried to implement them. I think I did it correctly per this post, but I suspect user error somewhere along the line since no-one else has reported it (I think). I slapped the log file in a pastebin here; I could not find a .dmp file anywhere, unless I'm looking in the wrong place. I did show how I set them up around 1:51:20 in this VOD, so there's always a chance I did something super obviously incorrect and it's easily noted. It is also very possible I missed a troubleshooting step somewhere.
For reference, I did trigger it through a Stream Deck application as well as through Mix It Up itself, and both methods caused a crash. Let me know if I can dig up anything else helpful!
Hello! I was playing around with RahiTuber earlier and really love the functionality, you've made a really fantastic program. I have a potentially niche case where my eye layers are rigged in a kind of silly, complicated way, and wanted to see if there was an existing solution I hadn't puzzled out before merging layers and losing some motion.
The short question: is there a way to link the blink states/frequencies of separate layers without setting the Variation to 0?
The longer explanation: I have my avatar's eyes set up in several individual layers for eye whites, irises, and outlines. In my current program, the irises are clipped to the whites and in order to enable a smooth, idle back-and-forth motion on the X axis without the irises sliding out of bounds. The outlines are also clipped to the whites, layered on top, and they all disappear on blink, showing just the closed-eye state as you'd expect. When I tried to replicate this in RahiTuber, the layers decided they all wanted to party on their own individual blink cycles, which was not quite what I intended.
If the solution is to set the Variation to 0, then reload the model so the animation syncs, that makes sense! I just wanted to check if I'd missed anything super evident. Side note, is there a way to mask child layers to parent layers? If not, no big deal.
Hopefully that all made sense. If you need further info or anything, please let me know. Thank you for all your hard work!
Hello! I'm using the most recent version of PNGTubeRemix, V1.3.5 (build 7), on Windows 11. I noticed while I can add states no problem, I'm unable to delete them. This isn't a huge issue since I can just make new states and remap the keybinds, but wanted to flag it in case it wasn't a known error (or in case I'm doing something totally wrong).
If relevant, this is from an imported PNGTuber+ model, though already saved as a .pngremix file!
The program files should be located around: ~/Users/[USERNAME]/Library/Application Support/Godot/app_userdata/PNGTuberPlus
Your saved avatar should be in that folder, and you can upload further images there to load them as new sprites. The esc key likely doesn't work on MacOS due to the way the program is coded, but so long as you have mouse input, because you can still click "Add Sprite" and achieve the same result.
Just in case: have you already adjusted the mic reset delay in the settings.pngtp file? There are instructions in the program FAQ. It is adjustable in seconds, so if you notice your audio works for, say, 30–60 seconds, you can set it to reset every 30 seconds and see if that improves audio performance. You may also want to lower the FPS (either in the same settings file, or in PNGTuber Plus) and see if it helps.
somehow between the two of us in particular, our lives reflect the stories we bounce back and forth, and vice versa. (i'm thinking about how we could pick up that one AU gaggle at any moment and make them all so much worse.)
this one is certainly going somewhere fun. 💜 and yeah, the circles are still my fave.

