Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Dec 27, 2021

Recent community posts

Most interesting game I've played all week. Keep at it dude.

What game engine/framework and programming language did you use to create this? GMS 2?

(1 edit)

Where did you get that particular version? I can't find it anywhere.

EDIT: I found it on the internet archive. Did you face any issues with using this as compared to something like GMS 2?


What game engine/framework and programming language was used to develop this game and Elephantasy: Flipside?

What engine/language did you use to make this?

How do I play the windows version? In the ZIP file there's a _windows folder, with a data.pod file and a SDL.dll file.

I tried out the first few games and unfortunately they don't run on my potato. Thanks for your comment though, it might be useful to someone.

Anybody got the system requirements? Would this run at 60 FPS on a 4 GB system with an Intel i3 8th gen processor + Intel UHD 620 graphics card?

Wish this game was updated but its still good.

Game looks pretty cool! Kudos to the artists.

Actually a great game!

I am just like you, I started developing games a few weeks ago. I've tried (notice the keyword here; tried, so don't expect me to know much about any engine. much of what I'm going to be saying in this post is just what I think is the truth. take my words with a pinch of salt) several engines, and according to me, the below comparison is fair:

LOVE 2D (What I started making games with):

- FOSS, so you are in complete control of your project

- Not really an engine, per say, but a framework.

- That means no special nodes system or IDE to help you out.

- Powerful for 2D games

- 3D games are possible, but only available through user-made libraries

- Good tutorials: Check out How to Love - Sheepolution, and CS50 games - by Harvard university


- By far the most popular engine out there

- Free for making games, though if you want to get rid of the splash screen, or want the source code, you need to pay up

- Really powerful, yet easy to learn

- Doesn't run well on potato setups

- Can be used 2D and 3D games

- Good tutorials: Check out Brackeys on utube



- More difficult to learn than Unity

- Produces superb graphics

- Uses C++, which is slightly more difficult to learn than C#, which is what Unity uses

- You have to pay some royalties to Epic Games


- Some say this is a fad (and I partly agree with them)


- idk what else to say

- let more experienced in godot reply to this comment

Game Maker Studio 2:

- Free for personal use

- You need to pay Yoyo Games if you want to distribute your game somewhere else than GXC.

- Extremely simple to use and to learn

- Loads of good tutorials - one of them is space rocks

- What I use

Thanks for replying!

Thanks! I think I'm going to be using Game Maker Studio 2, since it's very easy to learn,  and I can get distribute my games on GXC for free.

Thanks for replying. After reading your post, I'll give Godot another try.

However, I'd like to ask you this. On a scale of 1 to 10, how beginner-friendly would you rate Godot?

I want to get into gamedev, but am seriously confused on what engine to use. Unity/Unreal is what most people seem to recommend, but my laptop is a toaster (4 GB RAM i3) and neither of those engines run on my setup. Godot seems perfect for me, as I have programming experience with multiple languages, but I’ve heard that it is buggy, and way too advanced for a beginner. Game Maker Studio 2 is what I use right now. It’s perfect in every way, except that you can’t distribute your games without paying a hefty fee. I’ve heard of GDevelop, but their online demo doesn’t work on my laptop, so I can only assume it is like Unity in terms of its sys req.

So, fellow gamedevs of, what game engine do you use, and why?

Brilliant game! The art's amazing, it feels polished (even though it isn't complete), and it's what I would want think a perfect survival game.