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Hi I need help

A topic by Apple666 created Jan 07, 2022 Views: 387 Replies: 7
Viewing posts 1 to 7
(+1)

Hello i am just starting out and needs some tips and support so can somewon help me

(+1)

Plz give me some insight on how to do certain things and good softwares and what to stay away from

I am just like you, I started developing games a few weeks ago. I've tried (notice the keyword here; tried, so don't expect me to know much about any engine. much of what I'm going to be saying in this post is just what I think is the truth. take my words with a pinch of salt) several engines, and according to me, the below comparison is fair:


LOVE 2D (What I started making games with):

- FOSS, so you are in complete control of your project

- Not really an engine, per say, but a framework.

- That means no special nodes system or IDE to help you out.

- Powerful for 2D games

- 3D games are possible, but only available through user-made libraries

- Good tutorials: Check out How to Love - Sheepolution, and CS50 games - by Harvard university


Unity:

- By far the most popular engine out there

- Free for making games, though if you want to get rid of the splash screen, or want the source code, you need to pay up

- Really powerful, yet easy to learn

- Doesn't run well on potato setups

- Can be used 2D and 3D games

- Good tutorials: Check out Brackeys on utube


Unreal:

- FOSS

- More difficult to learn than Unity

- Produces superb graphics

- Uses C++, which is slightly more difficult to learn than C#, which is what Unity uses

- You have to pay some royalties to Epic Games


Godot:

- Some say this is a fad (and I partly agree with them)

- FOSS

- idk what else to say

- let more experienced in godot reply to this comment


Game Maker Studio 2:

- Free for personal use

- You need to pay Yoyo Games if you want to distribute your game somewhere else than GXC.

- Extremely simple to use and to learn

- Loads of good tutorials - one of them is space rocks

- What I use

(+1)

Stay away from purely theoretical game design discussions. They won’t get you anywhere if you don’t know how to code, draw, compose, animated, etc.

(1 edit) (+1)

Hey, i was willing to post the same as me too new here and wanted the suggestions thanks for the post keep posting suggestions. 

Myloweslife

(+5)

Start small.  I really can't stress this enough.  The temptation is to start on your big masterpiece right away, but if you do, you will most likely get frustrated and burned out.  Get comfortable making small games, then move on to making bigger ones. 

Excuse me , but when i download the game QT i cant seem to get into it can someone please help me( my laptop is the windows one ) thanks.

Moderator(+1)

Don't spam unrelated topics. Why are you even asking here? What's QT? Please make a topic of your own in Questions and Support and explain your problem clearly. Thanks.