Fan translations are allowed. Just do not monetize it, do not use the Sacrarium series to perpetuate bigotry and other hateful rhetoric, and make sure to keep an eye out for the bots roaming around that like to hijack files so people can spread malware "updates".
Stygian Eye Stories
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Hello, for the missing dead ends.
The first one on the middle row requires you ending week 2 (getting to Viv's garden scene) with -3 affection for both Violo & Vivere. So getting through the first week with 0 (from when Violo picks you up to before you have the dinner with them to discuss your situation) and then bombing both of their affection scores throughout week 2 should get it down.
For the third one in the middle row, you need -3 affection with just Vivere. If Violo's affection is also at -3 or lower, it will likely play 2.1 or 2.2.
For the last one in the third row, you must be on the antagonism end, so you need to be thrown into the dungeon. There are three choices in this section. Picking the first option for any of them will kill you. To get the 3rd dot, you need to upset Vivere into killing you by picking the first option that shows up when they show up in your cell.
As for errors, I'm afraid I need screenshots with the lines of code to be able to hunt for them. There are so many situations that can occur with the numbers that I need a line reference point to back track it from to see what is happening. I appreciate you reporting it however!
Hmmm...the game does have a good amount of body horror I'm afraid. It's nothing visual really (not enough assets for that), but the descriptions are there. I wasn't able to get a gore censor toggle in. I will say that if anyone wants to avoid the bad/dead ends, choosing the bottom option in any option of three with Violo or Vivere is the positive option. Picking that always essentially guarantees only high affection responses and and scenarios. I think there are only two some what gory assets (Violo utilizing Void and Viv in the Garden), but it has been a minute. Luckily, you don't need to have played the game to participate in The Woeful Rose & The Bitter Crow or any of the later Sacrarium games that are released! Each game has you make selections on how you wanted the story to shake out, so playing the others isn't a requirement.
The remaining Neutral End is gained by ending up on the Apathy Path. To do this have Violo at +3 and Vivere at +2. To raise their values, click the bottom answer. To decrease their values, pick the top. Once on the apathy path, focus on raising their values to 5. You should then unlock the ability to stay for a brief time.
For the second row of Dead Ends, you need to enter the scene where Vivere is in the garden with different values for Violo & Vivere. For example, having Violo at >= 6 and Vivere at >= 0 and <= 2. Mixing and matching these values should unlock that dead end. For example, have Violo at -3 and Vivere at 3 for one, Vivere at -3 and Vivere at 3 for another run. You need Violo at -1 and Vivere at 3 for one, reverse that for the other. You also need Violo at -1 and Vivere at 6 for one, then reverse it for the other.
For the third row of Dead Ends, when in the cell, save before each choice and pick the one that gets you killed. Then reload, survive that encounter, and repeat at the next conversation.
Currently, we are down to the last 4 CGs for this game. IRL issues caused some delays for my lovely volunteers, but a lot of progress has been made ^.^
As for the other two in the main quartet, my IRL has kept me horrifically busy. I am trying to find ways to get more work door throughout the day though in order to start hammering through more progress in that regard.
Are you certain you fully uninstalled the original files you had (fully delete them - everything. Not a trace behind)?
Make sure you've done that and then download the 1.1 version on the game page. It looks like you're still using older files.
I've scanned the code for this sprite conflict , and it doesn't appear in the latest version of the game I have at present. If it persists after deleting everything and starting from scratch with the new files, let me know.
Oooooooh!
I don't have that sketch. Rian must have added that, as they had to upload the yanjam demo because the end of yanjam coincided with my injury. Iwas actively trapped at a hotel away from my rig at the time. I had to guide Rian through packing and uploading the demo from my phone. That's adorable. Maybe we did discuss it? The week of the demo release and the following ten months were frankly a blur of stress, pain, and discomfort, so I really don't remember much.
I don't have that sketch though, nor do I have access to the loose files (because I didn't compile the demo build). So, I have no way of adding it to the live versions I'm building.
Thank you for your kinds words!
The lack of randomness in the choices is intentional as an anti-frustration feature. Or at the very least, it's intended to be. Since a lot of the content is a numbers game, being able to confidently hit the numbers desired on subsequent playthrough is important.
Case in point: to get the bad end (there is only one) there are technically two paths. The easiest is to pick 6 good options throughout week 1 and week 2 to hit the minimum required to hit the affection route. Then, you start tanking your score by choosing only bad options during Week 3.
It is set around 700 years after the Old Gods are slaughtered, so it's way, way after Gelus and Pario.
The time line shall go: Gelus > Pario > Contego (WIP) > Rescisco (WIP) > 700+ time skip > WRBC > GSLH (WIP)
The full game will contain a codex to drop hints at the lore to come in the rest of the mainline.
Hello, hello!
You can call me kiss. I'm currently working on my third VN, and while I have been blessed to find people for all of my other remaining art roles, I've been unable to find a logo artist and cover image illustrator.
The Woeful Rose & The Bitter Crow is the third game in my Sacrarium series (a volunteer powered VN series). It was originally an OjiJam 2023 entry, but I ended up dealing with a severe injury for a few months. That halted all progress for a while. Now that I am better and in a much better place, I've begun the work needed to complete it.
As it stands, the only art role I'm still missing is a logo artist and cover image illustrator. All that needs to be completed for this role is a 250 x 100 logo and a 630 x 500 cover image for itch.io. The game is set to hopefully release around May or June of this year, so this isn't a rush job.
Of course, as this series is entirely free, this would be a volunteer position.
Also, all applicants must be 18+. While this is a SFW series, I do not work with underage volunteers.
Thank you so much for your time and consideration! Please feel free to comment your discord in the comments below or shoot me an e-mail at stygianeyedev@gmail.com to discuss further!
The ending is fully functional. I just went to test it myself again to make sure it works.
You must "Decide to look around," "Ruminate on the thought" that MC could do a lot of good if they had some of his items, and choose "I decided to look around for interesting objects" when the option comes up. You also must keep his affection as low as possible. You cannot gain a single point of affection.
You need to be nosy both times, obsess over the fact that Heimos has the journal and a ton of magical stuff (and think it's unfair, and NOT have him in neutral or positive affection.
Essentially, any time there are three choices, always pick the top one. If you have the option to snoop, always snoop.
That should get it!
Did you load a previous save or start fresh with new game?
If it's the former, you must start from a new game. Old saves are not viable on this new release (at all).
If it's the latter, make sure that you don't have any old files related to Pario on your computer (I.E: the OG demo). That could be causing conflicts.
If it's neither, please let me know so I can bookmark this problem for future investigation.



