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Stygian Eye Stories

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A member registered Jul 31, 2019 · View creator page →

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Currently, we are down to the last 4 CGs for this game. IRL issues caused some delays for my lovely volunteers, but a lot of progress has been made ^.^ 

As for the other two in the main quartet, my IRL has kept me horrifically busy. I am trying to find ways to get more work door throughout the day though in order to start hammering through more progress in that regard.

When you say "some" do you mean more than 2? If you pick 3 affection raising options, you will go onto the Attention path. If you want to guarantee the Spider ending, you must have 0 affection with both. No affection raising choices. 

Uninstall the whole thing and redownload. Chances are there is something in the old cache lingering. 

Outside of that, make sure you're only picking middle choices if you want to guarantee a Spider end. If you get them too high, you might end up on an Attention/Affection path instead.

It's okay! I'm just glad it was an easy fix and not something going wrong with the building process that messed up the whole hotfix ^.^

Are you certain you fully uninstalled the original files you had (fully delete them - everything. Not a trace behind)? 

Make sure you've done that and then download the 1.1 version on the game page. It looks like you're still using older files. 

I've scanned the code for this sprite conflict , and it doesn't appear in the latest version of the game I have at present. If it persists after deleting everything and starting from scratch with the new files, let me know. 

Aha. I found it. The game wasn't running the difference between lovers and friends correctly. 

Working on getting the hotfix patch ready for distribution. 

Thank you for letting me know!

Yes

Make sure that you've entirely deleted the previous patch and the demo from your device. Then, try to download again. 

It might be that the older files is causing some download issues.

I'm afraid that Violo & Vivere don't have a reference sheet as per normal methods. If you dig around my tumblr though, you should be able to find the old WIPs for their sprites.

This is a for free/volunteer series, so there will not be merchandise. 

Oooooooh! 

I don't have that sketch. Rian must have added that, as they had to upload the yanjam demo because the end of yanjam coincided with my injury. Iwas actively trapped at a hotel away from my rig at the time. I had to guide Rian through packing and uploading the demo from my phone. That's adorable. Maybe we did discuss it? The week of the demo release and the following ten months were frankly a blur of stress, pain, and discomfort, so I really don't remember much. 

I don't have that sketch though, nor do I have access to the loose files (because I didn't compile the demo build). So, I have no way of adding it to the live versions I'm building. 

This is a really cool mandela effect. I think you might be thinking of a really popular piece of fanart by brbbringingnachos. The main menu has always been a plain beach, and there has never been a beach walking CG.

Yes, he is.  Those gold scars are from his botched first attempt at self top surgery.

Thank you for your kinds words!

The lack of randomness in the choices is intentional as an anti-frustration feature. Or at the very least, it's intended to be. Since a lot of the content is a numbers game, being able to confidently hit the numbers desired on subsequent playthrough is important. 

Case in point: to get the bad end (there is only one) there are technically two paths. The easiest is to pick 6 good options throughout week 1 and week 2 to hit the minimum required to hit the affection route. Then, you start tanking your score by choosing only bad options during Week 3. 

You can submit them via the bug report form found here.

Undecided.

The Grinning Spider & The Lone Hound

Just as WRBC follows a cultist who worships Heimos and a cultist who worships Violo, GSLH will follow a cultist of Necare and a cultist of Amare.

It is set around 700 years after the Old Gods are slaughtered, so it's way, way after Gelus and Pario.


The time line shall go: Gelus > Pario > Contego (WIP) > Rescisco (WIP) > 700+ time skip > WRBC > GSLH (WIP)


The full game will contain a codex to drop hints at the lore to come in the rest of the mainline.

Trust me,  I wish I could update it, but art assets take time VvV 

Seriously tho, as soon as Pario and WRBC get the stuff they need, I am dropping everything to get them updated.

Hello, hello!

You can call me kiss. I'm currently working on my third VN, and while I have been blessed to find people for all of my other remaining art roles, I've been unable to find a logo artist and cover image illustrator. 

The Woeful Rose & The Bitter Crow is the third game in my Sacrarium series (a volunteer powered VN series). It was originally an OjiJam 2023 entry, but I ended up dealing with a severe injury for a few months. That halted all progress for a while. Now that I am better and in a much better place, I've begun the work needed to complete it. 

As it stands, the only art role I'm still missing is a logo artist and cover image illustrator. All that needs to be completed for this role is a 250 x 100 logo and a 630 x 500 cover image for itch.io. The game is set to hopefully release around May or June of this year, so this isn't a rush job. 

Of course, as this series is entirely free, this would be a volunteer position. 

Also, all applicants must be 18+. While this is a SFW series, I do not work with underage volunteers. 

Thank you so much for your time and consideration! Please feel free to comment your discord in the comments below or shoot me an e-mail at stygianeyedev@gmail.com to discuss further!

At present, no.

The ending is fully functional.  I just went to test it myself again to make sure it works.

You must "Decide to look around," "Ruminate on the thought" that MC could do a lot of good if they had some of his items, and choose "I decided to look around for interesting objects" when the option comes up. You also must keep his affection as low as possible. You cannot gain a single point of affection.

Don't worry! It's not done yet. There's still the finales.

You need to be nosy both times, obsess over the fact that Heimos has the journal and a ton of magical stuff (and think it's unfair, and NOT have him in neutral or positive affection. 

Essentially, any time there are three choices, always pick the top one. If you have the option to snoop, always snoop. 

That should get it!

No, it will be released for free.

Did you load a previous save or start fresh with new game?

If it's the former, you must start from a new game. Old saves are not viable on this new release (at all). 

If it's the latter, make sure that you don't have any old files related to Pario on your computer (I.E: the OG demo). That could be causing conflicts.

If it's neither, please let me know so I can bookmark this problem for future investigation. 

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Pick only top answers from the beginning and that should lead you to most of the bad endings. Make sure to have one where you don't snoop and one where you do snoop and decide to keep snooping.

Theoretically that should them (and if it doesn't, I might need to double check the code).

I have no idea. Maybe someone else who uses an emulator can, but I myself have no clue.

No. Both or neither, never either. 

Do not worry, this is a bug that has cropped up for multiple people. Some how some of Viv's voice lines got kicked to the music channel instead of the voice channel. It has been addressed and should hopefully not happen in the next patch. 

I'm going to have to fiddle with the audio over all, as I did receive reports that Viv's lines tend to be a bit louder than Vio's. This time I'm going to make very, very sure that things are coded right.

It is still a W.I.P. Between my injury and some other things that got in the way, the game got very delayed. At the moment, it's still in waiting for final assets (AKA: CG art), but it has been fully written and mostly fully programmed at this point. 

You more than likely hit the end of the demo (if the conversation was at the dinner table). Due to me being injured and trapped away from my computer at the time of release (we had to release it before the jam finished), the demo didn't have an end screen put in to signify the end of what was available.

Yes, that's on the list of things that will be fixed within the next update ^.^

Thank you for loving Heimos. Small correction though! The art was done by the wonderful Rian and Mota (alongside the GUI template from JaimeScribbles), they did stellar work didn't they :D 

No :) As this was a volunteer project, there aren't any contracts/agreements in place for financials, thus I will never charge money for the game or have the "pay what you want" feature toggled on. Also, since these games are made in a short time span (each game is supposed to have only about 3-6 months of active work on it - IRL issues getting in the way not withstanding), they don't quite reach what I deem 'professional quality' (aka: something polished enough I feel comfortable charging money for). 

It isn't :D 

I crawl out of my hole multiple months later to confirm that yes, Necare and Amare are planned to get their own games. 

My IRL situation went to hell for a while, so progress is slow in general. Once Pario is finished, I will finish the mini sequel set a few hundred years later (The Woeful Rose & The Bitter Crow) and then start tackling Necare's game!

Oh! I didn't know the new update had been released yet. Thank you so much!

Hello, I'm running into an odd exception while trying to open the test game. It won't launch and gives me this exception:

  File "C:\Renpy\renpy-8.0.3-sdk\renpy\bootstrap.py", line 277, in bootstrap
    renpy.main.main()
  File "C:\Renpy\renpy-8.0.3-sdk\renpy\main.py", line 558, in main
    renpy.game.context().run(node)
  File "game/gui.rpy", line 15, in script
    define config.check_conflicting_properties = True
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 441, in raise_
  File "game/gui.rpy", line 15, in script
    define config.check_conflicting_properties = True
  File "C:\Renpy\renpy-8.0.3-sdk\renpy\ast.py", line 2441, in execute
    self.set()
  File "C:\Renpy\renpy-8.0.3-sdk\renpy\ast.py", line 2459, in set
    ns.set(self.varname, value)
  File "renpy/common/000namespaces.rpy", line 33, in set
    setattr(self.nso, name, value)
  File "C:\Renpy\renpy-8.0.3-sdk\renpy\defaultstore.py", line 105, in __setattr__
    raise Exception('config.%s is not a known configuration variable.' % (name))
Exception: config.check_conflicting_properties is not a known configuration variable.

I'm not the best at GUI coding, so I'm a bit stumped. How might I go about fixing this?

Oh no no no. You weren't being offensive at all. I do truly appreciate the extra assistance with it. Bug reports and typo reports are very important for in-development VNs, so I make sure to note all of them down as they come in. That way I can get them during clean up. Your words are very kind as well, so really thank you ^.^