The constant switching between brewing new berries and actually feeding Beary was addictive and constantly kept me on my toes. I love the Chowder-style texture on Beary that stays static even when he moves
StudioGuma
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I have no idea how to complete the hostage subplot. I tried showing her every package and every gun, and nothing’s changed. And since this is a game jam game that came out literally yesterday, I can’t just look up a guide. That said, I do like the characters and general vibe, and the 2D-cutouts-in-a-3D-world aesthetic isn’t something I see a lot. One of the coworkers just being a normal ass seagull was hysterical
Charming little game. Cart was fun to control, but I do wish there was a map
Noticed a few major bugs:
- There are a few NPCs that don’t do anything when you talk to them (were they cut during development?)
- The music doesn’t loop, so I spent most of the game in eerie silence
- The .exe doesn’t work because it’s missing the .pck file
Hi,
I’m working on another tiny game (for my jam) that should easily be completable in under 30 minutes. It follows a narrative and has text at the beginning and end, but the bulk of the game is focused on exploration via direct character control. Based on this description, would it still be eligible for the IF showcase?








