Z
StudioGuma
Creator of
Recent community posts
Hi,
I’m working on another tiny game (for my jam) that should easily be completable in under 30 minutes. It follows a narrative and has text at the beginning and end, but the bulk of the game is focused on exploration via direct character control. Based on this description, would it still be eligible for the IF showcase?

I’m hosting my first game jam: the Name Jam! This will be a pretty experimental jam with a process unlike any other: make a game name, then make a game based on someone else’s name.
When the itch.io page goes live on Monday, the names period will begin. Each entrant will make up a name for a video game and submit it to the Community tab. When the games period begins, I’ll randomly assign each entrant to a name they didn’t submit, and they have to make a game based on it.
It’ll be unranked, casual, and hopefully really fun. Whether you’re a beginner or an expert, if this sounds like something you’ll enjoy, consider joining starting on Monday. I’ll see you there.

This is a one-level demo for Lead Kid, my upcoming fast precision platformer on the Game Boy. Planning for the full game to release in 2025 and include 6 levels and multiple save files. It’s open source, so please let me know of any issues, and I hope you enjoy.

I just released my first real game, Bit Bang. It’s a small solo-developed Game Boy homebrew puzzle game. The goal is to make the requested numbers in binary with simple operations. It features 64 (|……) puzzles and an Assist Mode for people who need it, and it’s open source. Feedback is appreciated.
As a fan of the whole pirate aesthetic and rhythm games, this is a fun demo, and a nice twist on an adventure RPG. The concept is inventive, the dialogue is witty, and the mechanics are taught in a way that feels natural. Looking forward to the full game.
If I had one criticism, the in-game font is really hard to read. This is a 160x144 screen, after all. The splash screen has a more readable font, so please consider at least having an option to switch to that one.
And I’ve never used GB Studio before, so I don’t know how hard these are to implement, but I also encourage QOL improvements like diagonal movement and using stairs from any side.











