ok bone xyz works okay for coordinates and rotation now the model head can look at things
studioGK
Recent community posts
the mesh seems to get culled when looking down
and models dont match editor
new test
https://www.mediafire.com/file/4g1806o9csxasqg/TESTINGAGAIN.c3p/file
This is what they look like right now. The first one is wrong because the sword should be on the right hand. The 2nd one is scaled negative with flip v on, its correct but the flip v wasnt needed. The 3rd one with the scaled negative only is actually correct.
I filed it and they added a option to import with option to flip xyz
https://github.com/Scirra/Construct-bugs/issues/9028 Here is test with the model
https://www.mediafire.com/file/me7b1o8k0yhmu5w/TESTTESTTEST.zip/file

Nevermind on the head with the bone, it works with a new model. Idk what was up with the head and the 1 bone. Only the sampling and the flipped x axis are broken.
https://www.mediafire.com/file/a6no197uf7jab2s/TESTTESTTEST.zip/file

