yea here
2 changes i did
light intensity default at 1.0 ( just my preference)
create animation controller if model has animations, bones, morph
HiveBoi fixed the lag by putting the transform in _tick2(). idk if it will impact performance later on but with frameskip on, 500+ models animated works good. without frameskip on, it lags at around 100 and kinda lags behind the position again. its good enough for now though, if frameskip is on. i asked ai, and it said dirty flag a better option probably.
https://www.mediafire.com/file/vd6nu2bs8x0wcz0/fixed.c3addon/file
studioGK
Recent community posts
a test with set position lag and frameskip lag vs 3dmodel
even without frameskipping it still lags,
https://www.mediafire.com/file/ehsupy9sdj8rexk/POSITIONLAG.c3p/file
hi this is a test with 3 meshes.
1 = bones with no animation is invisible or doesnt work
2 = bones with animation works fine
3 = mesh with vertex group is invisible or doesnt work
https://www.mediafire.com/file/0lo7k8kpwvpmwyq/BonesAnimationBug.c3p/file
this model with shape keys and vertex groups isnt loading in mesh, and a model with an armature and no animations loads very tiny and does not scale up and completely wrong position
https://www.mediafire.com/file/ysumlgb9mx7q9t9/Cannon.glb/file
setting mesh position to sprite and using animation frame skip makes it lag. also without frameskip it still lags a bit compared to 3d model
https://www.mediafire.com/file/rjreeykgxfhamjf/TESST.c3p/file
the mesh seems to get culled when looking down
and models dont match editor
new test
https://www.mediafire.com/file/4g1806o9csxasqg/TESTINGAGAIN.c3p/file
This is what they look like right now. The first one is wrong because the sword should be on the right hand. The 2nd one is scaled negative with flip v on, its correct but the flip v wasnt needed. The 3rd one with the scaled negative only is actually correct.
I filed it and they added a option to import with option to flip xyz
https://github.com/Scirra/Construct-bugs/issues/9028 Here is test with the model
https://www.mediafire.com/file/me7b1o8k0yhmu5w/TESTTESTTEST.zip/file

Nevermind on the head with the bone, it works with a new model. Idk what was up with the head and the 1 bone. Only the sampling and the flipped x axis are broken.
https://www.mediafire.com/file/a6no197uf7jab2s/TESTTESTTEST.zip/file

